Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Amanita Design s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Happy Game is quite and experience. It has some blood and gore, so be careful. What’s really crazy is the story. I’m not gonna spoil it, but it’s very deep and sad. The game makes even more sense and is even better when you know the story. Some of the flashbacks feel so oddly specific to childhood trauma. Amanita did a brilliant job at making that feeling of nostalgia, sadness, and fear. The whole game hit me really hard, and it’s amazing. Great job! 💙
Simply nowhere near as good as other Amanita games. So disappointed I quit partway through. Their other games have a coherence and a story to them. You can explore sequences of screens and need to go back and forth between them to solve puzzles. This game lacks those cohesive elements. There is very limited intelligence to solving a screen, mostly just guessing what to pull, tap or push. The graphics are somewhat compelling, but they seem more of a visual art project than the rich and whimsical environments that the art in other Amanita games provide. Love Amanita, so was very excited and bought this right away, but so disappointed.
That there isn’t MORE of you. I have played nearly all of your games, and I see many people complaining about a “lack of direction”. It is precisely that quality that make your games my absolute favorite to play- all this required is a bit of patience and ingenuity to figure out, and boy is the effort rewarded. The artwork (as always) is obviously stunning, and while it does wax a bit violent it’s certainly no worse than the stuff I watch my 12 year old laugh at all day. Then again, my child might be a tad warped 😂. If I’m being honest the gameplay was really perfect in that while it was in no way dumbed down, I was able to get through it without ever referencing a walk-through, unlike Samarost which while I LOVED it, had me pulling hair out of my head. Please consider adding additional levels to this game? Just a humble request from a massive fan. Well done!
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