Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Amanita Design s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Totally LOVE the Samorost games, and I have had them on several of my iPhones, but I’ve not had them on this one. So I went to the App Store to see if I could still get them and I saw that I could still download them from iCloud. But when I went to get Samorost 2 and redownload it, it wanted to charge me again. Same with Samorost 3, wanted to charge me again. Why is that? It did let me redownload 1 without any problem. Just curious, please answer!
The first one was too short. The third one was too long. But just like in Goldilocks and the three bears, this one was just right. I was totally surprised when I got to the third part of the game. I thought that since I had rescued the dog, that was the end of the game. But no. Your fuel gets low and you crash into some other planet and boom! Four extra levels. I bet whoever plays this game will want to try some of amanita’s other games. Like botanicula, chuchel and mechanarium.
Yes, this is a pretty short game. BUT the level of creativity and charm that goes into their games. People complain when they spend a few dollars on a game - but it’s nothing! Think about the number of hours that go into making something like this. Machinarium, Botanicula, and Samarost 3 are some of the best and most delightful games I’ve ever played. And they make me smile! How many games can do that? We live in such a jaded world. It’s lovely to see this kind of ingenuity and ingenuousness. I’m ok spending a few dollars to live in Amanita’s playful imagination even briefly.
Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by mischievous aliens. Set out on a short expedition to rescue the pup,...