Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Amanita Design s.r.o. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve seen many reviews complaining about the lack of instructions or guidance in the game. And they’re correct, there is very little...but this is why I enjoyed it. I felt like the little character in the story, not sure what I’m supposed to be doing yet intrigued by the odd characters and awed by the new worlds. And willing to jump in and just see what happens. I like discovering how a game is played, especially since I’m one who enjoys poking, prodding, and pulling any button, lever, bug, leaf, asteroid, crater, etc. there is...just to see what happens. The story and humor are whimsical and silly. I can see parents playing it with their younger kids and giggles spilling out from both. The art and music are rich and colorful, full of fun. They’re the stars of this game. So if you’re a gamer that needs more depth to a story and prefers more structure and guidance in a game, this isn’t for you. But if you enjoy meandering across quirky worlds, and stopping to smell the alien flowers, then Samorost 3 will charm you.
I played the iPhone edition and my review reflects that experience. First, as other reviews have noted, the graphics, animations, and storyline are off the hook in this game - absolutely gorgeous (and the gnome is too adorable for words). For me, the puzzles were extremely challenging - I could usually figure out the gist of what I was supposed to do, but often needed a walkthrough to get the details. That is probably a reflection of my own inexperience, though. My only real complaint is that the graphic elements on the iphone are sometimes so small that they are difficult to manipulate - when they are smaller than a fingertip, it's hard to see what you are doing. Not unexpected, but occasionally frustrating. All that said, this game was well worth the purchase price for the hours of enjoyment I got out of it!
This was actually a very engaging little game. It was kind of short, but that's okay; it worked for the story. The puzzles were always at the right difficulty level, and if they were too hard, you could always look in the red book in your opinions menu. In the book it would tell you how to solve it, but in a vague enough way that it was almost a puzzle in itself. That's why I don't understand all the complaints about difficulty and puzzles being too obscure. Firstly, when u think about it, all the puzzles were perfectly logical. And secondly, am I the only person who ever figured out to use the red book?! Seriously though. This is a really amazing game on so many levels. Buy it. And wear headphones.
Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Design’s most ambi...