Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Risky Lab Inc · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
first, let me start off by saying I had the classic Warbits and I loved it and I was very sad when issues with game Center led to me being unable to play with my friends. I haven’t explored thoroughly in head-to-head games, but I was playing 1v1 against the computer in a local game and a number of absolutely ridiculous. first, why did you change all of the power ups and the prices of all the vehicles?? that’s not ridiculous, but it used to be perfect. I emptied my carrier, but it still had the little smiley face pop-up on it indicating it had troops inside. all of my troops were wiped out near my enemies headquarters while fog of war was on and I was not immediately unable to see their troops, I could still see them until the end of my turn. The most ridiculous things that happened were the computer brought his carrier to my shore and dropped a troop on top of mine. I thought that was pretty silly, but then later, it did the same thing and dropped one of its troops on a city that I owned it was my city, and I had my guy on that city and then enemy carrier flew over dropped their infantry troop on my city that I was currently occupying and began capturing it… ridiculous stuff
As a long-time Warbits fan, I was so happy to see a sequel come out! The previous game was a classic, but due to it being outdated, the resign button doesn’t work, along with other minor issues, so a remake of some kind was much needed. Seeing a level creation option in the new game is a dream come true by the way, I’ve had so much fun with it already! However, there is one big that could use improvement. (Really quickly, why are jets and ballistas so cheap? Whatever.) The ONLY reason why I’m not giving this an easy five stars is this: the opponent selection is way too limited. You can’t add CPUs (understandable, with custom maps). The real issue is with 4 player battles. You can’t make 3v1s or 3 player FFAs, and can’t even swap which two teams are paired up (I want red and green to pair up again)! Devs, if you’re reading this, literally ignore everything except restoring 4 player battles to their former glory, and I would be more than willing to rate 5 stars :)
I just recently got this game and it is SUPER fun, although there is something that I feel is missing. I have played Advance Wars, and this is essentially a mobile version of that, but thing thing that Advance Wars has that this doesn’t is: naval units. I feel like naval units could be really fun in this game, with maybe an amphibious mech unit, a battleship like the one from original Advance Wars (where it can move then attack), maybe a submarine, or anything else that you could come up with. But as long as there are some king of truthful naval unit (not the probe) , I will be happy.
Warbits Plus is a charming turn-based strategy game where victory is achieved through tactics and determination. Compete with your friends locally and...