Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dan Fornace · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The writing and storytelling has been enjoyable so far as I’ve gotten but the core battle gameplay is some of the most unique and fun I’ve encountered overall, ESPECIALLY on mobile platform. Really makes every battle feel dangerous, even when doing fine and taking no damage it’s because you thought your actions out carefully on when you can afford aggression and when you need take a moment and let the situation advance and just focus on not getting hurt and building towards a situation where you can use a hard to afford technique that will allow you to snowball the fight. On other occasions deciding you can afford to take a hit to put an end to a fight before it has a chance to spiral out of control against you. TL;DR - If you enjoy turn based combat type games this is a game you MUST try. Cause if you like it, you’ll likely end up loving it.
I bought this game on the Steam and loved it so much I had to buy for my phone. I really enjoy it in this format and will forever love the Aether universe. This development team knows what they're doing and I have followed everything since Rivals of Aether came out in early access on Steam. Looking forward to what the future holds for Aether Studios, including Rivals 2!
I appreciated the challenge of One Deck Dungeon without particularly *enjoying* the game. It’s too sterile and abstract – just a relentless series of clever puzzles with no personality. Dungeons of Aether also has a relentless series of clever, organic dice drafting puzzles. But the JRPG-styling and narrative do a fair amount of lifting to prevent the game from feeling like a chore. And certainly, there’s room to feel clever when you figure out gear combos that pair well with each character. I appreciate that the game persists gear, and has frequent character switches. I don’t think a truly great dice drafting game has been made yet, but this one’s definitely worth your time if the genre interests you.
Dungeons of Aether is a turn-based dungeon crawler designed by Nikita ‘ampersandbear’ Belorusov from the Aether Studios team. Rivals of Aether is know...