Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Eric Farraro · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This was a super fun deck builder with a lot of strategy. There are 8 different characters each with unique strengths, and you build a team of 3 to take advantage of their strengths. Each character has their own pool of cards. There are many difficulty levels to choose from, with the hardest being very challenging but still winnable with many different teams. The graphics look great, the game runs perfectly smooth. There are a few minor bugs, but those don’t distract too much from the gameplay. Love this game!
Love this dev’s games. This one seems overly complicated an issue made worse by the tiny hard to read font and barrage of in game directions and notices. The green check looks like a down chevron on wild card and selection screens. Has a moderate learning curve and the first match will likely turn off a lot of new players. It’s just a lot of info for the first brawl, then you are thrown into some schedule selection mode. The wild card store doesn’t have prices on the cards. There’s a lot of medium annoyances for a game that should be quick and fun. This dev is fantastic so I’m sure it’s a me issue. But not very accessible and could stand to be simplified some or at least have a training room. The tutorial is fine but not super helpful it leaves out a lot of practical stuff like where to even view the crowd challenges or how to use a wild card. Looks fun, feels like a mess.
I’ve had quite a few crashes and times where the game stalls out forcing me to leave the app to restart the battle. The combat ui preview needs work too, it doesn’t show a lot of important information well and bugs out often. The gameplay is great though once they fix these launch issues.
Play cards, maneuver your allies, and brawl in fast-paced battles. Welcome to the Rustbowl Rumble - the great tournament in all of Meteorfall - where...