Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Wonderbelly Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
If you were let down by Peglin and like rogue likes and RPGs, this is a definite no brained. Controller support makes it shine. Achievements are approachable and fun. Loot makes it a blast to play, the mechanics add some nice fun flair. Fun graphics and gameplay make this a must, especially since its on sale, grab it now!
TLDR: Fun for a few hours, not fun after you beat it once due to future “difficulty” modes dumbing down an already somewhat shallow game. There are a lot of issues in the game that needs to be addressed. 1. Starting skills should just be selectable. It makes no sense why it is random, considering some skills are just straight up worse versions of other skills. 2. Choosing the next stage should also be selectable. I click the map, click off the map, and at the same time it fires the hero at a random direction. 3. “Mid-Game” loop drastically makes the game un-fun. Limiting accessory choices to just three drastically makes the game boring. It already doesn’t have a lot of depth, not a good idea to reduce it even more. Has potential, don’t buy it now, wait until they add more to it.
this game is wonderful. i’ve been a gamer for longer than i can remember, but i had always been reluctant to try roguelikes because even just thinking about the idea of permadeath made me anxious. but the peggle series holds a special, nostalgic place in my heart and it’s one of those games that doesn’t get mimicked often, so i thought i’d give this one a shot. and wow, i’m so glad i did! i panicked a bit when i died for the first time and lost all my equipment and loot, but something still made me want to try again. and then again. and then again. i quickly learned how addictive the “just one more round” gameplay loop of roguelikes can be, and i’ve never looked back! do yourself a favor and give it a shot like i did. you won’t regret it.
Roundguard is a bouncy dungeon crawler with pinball physics, lots of loot, and a randomized castle full of oddballs. Highly-rated former Apple Arcade...