Adventure To Fate Lost Island

TouchMint · iOS

Adventure To Fate Lost Island

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Adventure To Fate Lost Island screenshot 1Adventure To Fate Lost Island screenshot 2Adventure To Fate Lost Island screenshot 3Adventure To Fate Lost Island screenshot 4Adventure To Fate Lost Island screenshot 5Adventure To Fate Lost Island screenshot 6Adventure To Fate Lost Island screenshot 7Adventure To Fate Lost Island screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Adventure To Fate Lost Island Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.8 ★(260)

Rating Distribution

4.8
★★★★★
260 reviews
5
1%
4
1%
3
1%
2
7%
1
90%

Top Countries

🇺🇸 US🇬🇧 GB🇩🇪 DE
Reviews (3)▼
★★★★★Newdeath gaming6/22/2024
An Adventure for a lifetime…

I started a long time ago playing Adventure to Fate, Future arena. I had my cute thumbnail and had fun with the campy, 8-bit music! But, then, after a few years, the spectacular new Lost Island came and I felt washed back with fear, excitement and awe! I had wasted so much time playing around that now I had a beefy, courageous, gorgeous, beautifully composed Roguelike rpg that required all of my true attention! I had so much to learn and I now give ATF its true love, flashy thumbs, intro, news updates and my real grit! It is fantastic and my channel will play it through all iterations! Thanks, Mint!

★★★★☆Hardy Taters3/2/2024
Good game that needs a little balancing

I want to commend the developer for including Voiceover support which enables more people to enjoy games. While I don’t use it and can’t speak to its functionality, it’s admirable that they put in the extra effort to make that happen. That said, I was looking forward to this game but unfortunately I personally found it somewhat l frustrating for a few reasons. Overall encounter balance feels a little off, with some enemies doing massive amounts of damage even against defense-focused builds. The game is also heavily focused on potions and consumables, and while you do get a large amount of them, you can only hold 3-4 (at least as far as the second zone where I keep dying) during combat. It’s also very tedious to repeatedly go into the inventory and equip or use them after almost every fight. Side note: making the inventory the default screen that opens when you tap the menu button would be a small QoL improvement in my opinion. There are a lot of invisible encounters and traps as you move through the world. This compounds the issues above. Traps seem to remain active even after you’ve triggered them which is a little strange, and occasionally they do very high damage. I’m not suggesting removing either of these but maybe tweak their frequency a bit, and disable a trap after it’s been triggered. One last suggestion: please make the little triangles(?) that indicate a room transition more visible. Overall this game has a solid foundation and hopefully will see continued adjustments to balance, because I do think it’s pretty good as is but could turn out great with a little tweaking.

★★★★★RPGenie3/1/2024
Fantastic game!

I preordered and have no regrets. I love that I can just exit when I need to and it saves. Balancing seems good and fair (so far). I’m also enjoying the systems and mechanics. I am a bit confused why the cloak is using the chest slot instead of a “back” slot. My only minor complaint. I’m looking forward to play more. Now I’m curious about previous games this developer has made.

Version History (25)▼
1.2310/16/2024
1.2210/13/2024
1.2110/9/2024
1.2010/4/2024
1.197/25/2024
1.187/18/2024
1.177/13/2024
1.167/12/2024
1.157/10/2024
1.146/22/2024
Available In (114 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

Adventure To Fate aims to find a perfect balance between casual turn-based RPG gaming and a deep replayable strategy game. The easy-to-use interface a...

iOS App ID
6450016324
Content Rating
9+
Min OS
12.0
Size
116.3 MB
Publisher
TouchMint
US