Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗TEAM HORAY · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Hello! I’ve seen many people in the reviews complaining about parts of the game but as a person who has actual beat every part of the game I believe it is just a skill issue. It’s supposed to be a hard game that gets easier overtime. So have fun! Don’t worry so much! And stop blaming the game for it being harder than normal. They are called CHALLENGES for a reason!It’s not supposed to be easy at the beginning. So take your time and find all the beauty that was put into this game
This is probably my favorite roguelite of all time. That being said: there needs to be a skill tree for elemental damage. Poison, fire, frost, and electric are great, but could use a bump to compensate for niche itemization. Other than that…I would marry Dungreed if it were a person.
I have already reached max amounts of “aegis” and my thoughts are that the game is generally amazing but the trials are disgustingly hard on mobile and should either be removed or reworked. I truly love this game and the fact that I cannot access two bosses because of the fact mobile players cannot parkour right is infuriating game design. (Also the english translations are horrible). Overall fun for a bit, but the devs really needed to put more thought behind the mobile platform. And how to make the trials hard but still in the realm of possibility. The second trial is especially atrocious. The two sectioned shooting part needs to be reworked. In general it is nigh impossible without a real keyboard or controller.
Prologue: A quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into it. You must become an adventurer...