Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Erabit Studios · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is absolutely amazing. I love it. It’s addicting, dark The music is great. I just wish it had a couple of UI adjustments in the menu like the ability to hide the on screen controls when a controller is plugged in or connected via USB and UI scaling elements so that some of the menus aren’t cut off by the camera cut out in the iPhone also would love to have control over the resolution and scaling because I know it could look a lot more beautiful on the iPhone screen. I also wish there was a way to match the screen, resolution, and aspect ratio on the MacBook it would make it a lot more immersive instead of having black bars on the edges and last, but not least hopefully in the future, we get cross save compatibility from iPhone to Mac. That would be amazing. I know the last one is probably hard but if they fix all the UI elements, I give it a five out of five.
Great game, I pre ordered because I already knew I’d like this game and I gotta say it is worth the money. The only thing I was going to gripe about was that when I tried to flip my phone you couldn’t get the game to switch switch screens but that has now been fixed. I’ve honestly never seen a dev update a phone game so fast but they’ve fixed a lot of the issues and I hope that from here on out we still keep getting updates to the game, Quality of life stuff— maybe new items, new content to keep people engaged or maybe even a DLC that adds a new roster of characters, new enemies, new bosses— you get the point.
Lemme start by saying that this game has some serious potential. It just needs some more work. Visually, it could be crispier. It’s glitchy here and there but not enough to ask Apple for my $5 bucks back. Im not experiencing a problem with the font being unreadable like some people are claiming to experience. Im playing on an iPhone 15 pro. I will say, in some cases there are times where the Dynamic Island blocks some of the text shown on that side of the screen. But even that isn’t that big of a deal. I’m also not experiencing the screen not flipping. The screen works just fine when I play on my g8 Galileo. I do recommend playing with a controller. There’s one issue with that though… Even while playing with a controller, the touch analogs still appear on left and right sides of the screen. Not game breaking but just annoying. This game is like if Diablo, Brotato and Hades bumped uglies and had lil baby. And I like that a lot. All in all, It’s fun a game and that’s all that matters, foreal. And with frequent updates, this game could be 5 stars; easy. Dare I say the best game in the whole App Store…? I’m talkin to you Dev’s
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and...
| Name | Price | Type |
|---|---|---|
| Supporter Pack | $0.99 | One-time |
| The Boglands DLC | $2.99 | One-time |