Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Anton Skvortsov · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really want to like this game, but the tutorial really doesn’t help too much. Ive spent a couple hours trying to figure out what to do and when I follow the first few “missions” to get started I find I’m always the target of high level ships that destroy my ship and everything I’m transporting. If you like wasting time doing the same thing over and over the start of this game is exactly that. Very difficult to get started. Update: I have now out in about 5 hours. The first 2-3 hours were definitely a struggle with the learning curve being fairly steep. After trying a variety of things in the game and just spending time trying to figure it out I think I’ve finally got some of it down. While I feel the in game tutorial really did not help me much, now that I’ve gotten a handle on the basics it is VERY fun. Was tough for me to get started but now Im enjoying the actual gameplay figuring out how the game goes.
Just awesome. Been waiting a long time for a game like this and I could see myself sinking many hours into it. The soothing music is perfect and gives me No Man’s Sky vibes. I understand why the starter ship is so basic so I can’t wait wait to unlock a better ship or improve the starter one. The modules and power priority is a little confusing but hopefully either I figure it out or it’s not imperative that every setting has to be tinkered with. It would be neat if when you earn XP it goes to a role/job. Could rise ranks and become a famous bounty hunter, expert miner, trader, explorer, etc. Would just be a cool title to have and see how far you’ve come. As it is though, this is an absolutely great game and I hope more people discover and enjoy this.
I know we’re starting the game with a beginners ship but the turning speed and decel/accel are absolutely terrible, I keep flying by everything because I can’t slow down, even with autopilot it always blows by the destination. Please fix this and it’ll be five star for sure, great start though I’ve been looking for a game like this for a while. Also maybe add disabling of ships with a chance boarding and taking over the ship as your own, going back to escape velocity if you know of this game, it had that function and I loved it. Another function would be later in the game the ability to battle a station to take control and earn credits from it over time. Adding rare ships and weapons would be sweet too, like I said just some suggestions to make this game over the top.
Galaxy Genome is an open world sci-fi space simulator. You'll be able to upgrade your ship and customize every component as you hunt, explore, fight,...