Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Raw Fury · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Why do people hype these games, they’re so bad at the actual gameplay. Tutorial doesn’t explain the mechanics other than go here, slide finger down….ok WHY am I adding coins here? Then the mobs just show up randomly without explanation, during day, night whatever whenever without any instructions on defense. Then upgrades are so frustrating, add 5 coins to bike, oh wait now ADD 2 MORE… what does this bike even do? Oh guess what, now that you bought this bike you don’t have enough to defend yourself, oh not frustrating enough? Let me spawn enemies on BOTH sides of you and not explain how to get out of that situation. Oh also let’s teach the player that the crown is their hp but we won’t actually say that anywhere…. +1 extra star for the cool animations but - stars for all the reasons above. Redo your dang tutorial, this is the 3rd of your games I have but they all are play-once-uninstall-forever worthy.
This is by far my favorite app game I’ve ever played. I typically don’t buy games for my phone because they aren’t good or lose their appeal quickly. I find myself playing this game over and over and over again. If you like the other Kingdoms game, and are also a child (or fan) of the 80s, this game is a no brainer. Buy it now. AND go buy the soundtrack. It’s calm 80s background music with no vocals that I listen to often. Truly grateful for this game and wish they would release a sequel, dlc, or maybe even a 90s version. I could see that being a blast too!
The Kingdom series thus far has been fun. Indie feel with a sense of urgency as you try to get ready for the Greed and conquer. Kingdom Eighties is more nostalgic than the preceding games, but at the same time felt shorter and, perhaps, lower quality. I was not a fan of the added animation (but I would not be surprised if others disagree). All in all, I recommend all three games, but I don’t know that this one represents a “maturing” of the series.
Kingdom Eighties is a standalone expansion to the award-winning Kingdom series: A singleplayer adventure of micro-strategy and base building, inspired...