Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Early Morning Studio AB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very much the same so was easy to get into. Always slow to start and build up if you don’t want to buy packs. I just end up wasting time letting ads run to increase rewards, etc. Really wish for 2 things: overview map so I check that periodically, and let me buy some version with less or no ads (like I did for Vampires game).
The game itself is very well put together and enjoyable. The biggest issue I have with it at the moment is the lack of a way to upgrade “new” pilots and/or gain experience for all of them consistently. Once an encounter is defeated, there is a respawn of the enemies but it is very very very slow which means that it is hard to level up any new heroes or gain experience for the established ones if they aren’t strong enough to fight the available encounters. Another issue is that there are “bosses” that are INCREDIBLY over powered… they have a massive amount of health, attack, and defense where it would take days, if you are lucky, to finally wear them down. I understand that bosses aren’t supposed to be easy but a health pool of 3000 when your pilots deal a max of maybe 10 damage in a turn… seems a bit one sided.
I love these devs, and I wish more people would recognize their talent. The use of ads in-game has been handled really nicely, no invasive pop ups so you can just experience the game. My only hang up is the story! There really isn’t any backstory that I noticed when starting out. The writing for missions are surprisingly well crafted but it still feels like a missed opportunity to help players get invested. Getting some voice actors for the mission scripts might be asking too much from my favorite dev team, but the story just seems to be too easily overlooked!
Millennia after our sun inexplicably began dying, the ember of humanity's hope burns anew. As the cosmos stretches out, vast and uncharted, the call o...
| Name | Price | Type |
|---|---|---|
| Packet of Credits | $0.99 | One-time |
| Canister of Dark Matter | $2.99 | One-time |
| Starter Pack | $2.99 | One-time |
| Starter Bundle | $4.99 | One-time |
| Starter Package | $7.99 | One-time |
| Array of Credits | $9.99 | One-time |
| Array of Dark Matter | $14.99 | One-time |
| Stockpile of Credits | $29.99 | One-time |
| Vault of Dark Matter | $59.99 | One-time |
| Vault of Credits | $59.99 | One-time |