Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sparse Game Development Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The art and music go perfect together in this game. The game itself is very fun. Tricky at times, but progresses at a nice pace so you aren’t stumped right at the first few levels. I really grateful that they made this game. I hope they continue to make more! As an aside, I discovered this game while searching for paid apps. I find myself constantly uninstalling games because of too many ads, in app purchases, “gem packs”, etc.. I just want to pay for a game so I can enjoy it.. not go through some capitalist nightmare where I see every permutation of how to get more money out of me while trying to spend a few minutes relaxing with a game. I will gladly spend what the developer thinks their game is worth, if the game looks fun. My goal is to have fun, and presumably a game developer wants to create something fun. Sorry for the rant, just hoping other developers see this and start going with the simpler business model of letting consumers buy your app instead of all the shenanigans. Thank you again for making this game!! 😊
Seriously, everything about it was crafted with artistry, care and smooth game play. It is the most relaxing puzzle solving game I’ve ever tried. It has some very challenging levels that can take a long time to figure out - BUT! with the zen-like music, the ability to use unlimited undos, the soft sounds of water and quiet clicks of moving the pieces, you find yourself drawn in and more than willing to keep at it. The game offers no instructions, but the developers cleverly designed each level to gradually teach you the game mechanics - and then the natural mechanics of water flowing, pooling, and falling are always delightful to work with. The reward when you succeed is the springing up of a lovely flower with a musical bling - don’t underestimate that! It charms me every time. I’ve had my friends and family try this game and they love it, too. Even my dad, who is really into puzzlers and very, very hard to please, loves this game. He told me he wished it wouldn’t end and I felt the same way. I’ve played it over and over. And there are no in-game purchases!!!! A huge bonus. This is exactly the kind of game we need more of and I really, truly hope the developers keep designing. We need to encourage more independent, artistic, and creative thinking like this.
This is a wonderful game. It is crafted with such enormous care and attention to detail. I'll make a few specific points of praise. First: the idea is novel and really fun. Little lakes eroding rocks on a mountain. As we go on, rain adds a new game element, and then waterfalls: what brilliant thematic unity! Second, the puzzles are easy at first, but the difficulty ramps up until a few towards the end which are relatively tricky. Buried inside the neat difficulty progression is a really cool pattern: at first when a new element is introduced, you can just mess around until you find the answer. After a few levels you get stuck, and really have to figure out how the element works before you can solve the level. Third: the game looks absolutely beautiful. Fourth: the visuals are 3D, and the game is actually a 3D game for once! Fifth: there is no wasting of my time. When I opened the app for the first time, the first level was there immediately. No elaborate level select screens, no tutorials, just puzzles. Sixth: simple, unlimited undo button (this is a must for any serious puzzle game, but it is so often neglected by developers). As you can probably tell, I could go on and on, but I'll stop. This game deserves to be extremely successful. If you're reading this, please buy it!
Spring Falls is a puzzle game about water, erosion, and watching things grow. Manipulate the landscape and bring wildflowers to life as you make your...