Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Patrick Ellis · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Sorry if this sounds like one of the troll reviews of like a sad backstory, but I wanted to share how much seashine has helped me anyways: I was around 7-8 (I’m 15 now) when I saw my brother play this game, I remember thinking that this was amazing. and at thst point my brother wouldn’t let me play any of his console games. But I played this game, we usually took turns. And we played this game ALOT but we were very bad at it. This was one of the ways I connected with him. As we grew older I played it less and less. But around the age of 8-9 my dad got very sick and went to the hospital, sorry if this got to personal. He ended up being there for half a year and needed rehab for the next half. While this was happening me and my brother played this game doing this, and in a lot of ways we used this to cope, kinda. He did survive btw. Anyways as I got older I forgot about this game. About last week my brother graduated college and that day I had a sudden memory of this game. And after searching something a long the lines of “jellyfish spooky mobile game” I found it. And to make this even cooler, I was playing it right before his graduation. And after the graduation ceremony. We sat on the grass and played this game. I’ve been playing it a bit this week and I just wanted to leave this review, I assume you won’t see it but in the small chance you do. I love your game and thank you for making it. (Probably my fav game that you can only play on mobile)
I really love this game, the soft music and low light along with the exploration and avoiding danger makes it calming and exciting at the same time and it’s a really unique experience. i hope this game gets expanded on more and some more environments and creatures to discover are added as i really enjoy those, i’d like some more friendly creatures too. i think it would also be nice if the frequency of enemy characters were lowered in some areas to give time to look at the friendly creatures. another small thing, i would really appreciate a mode where you can disable certain enemy creatures because for the most part this game is good for my anxiety with the calming atmosphere while still being exciting but the big fish that jumps out from the dark and chomps at you sort of kills that for me, as jump scares are a lot harder for me to cope with than just being chased and it is hard for my anxiety to handle at times. it’s a cool concept and i’m sure plenty would enjoy it! i just know i’m not the only person who can’t deal with jump scares specifically. one more idea, maybe some friendly creatures you can interact with somehow, or that will interact with you in some way, maybe follow you around for a bit? just an idea :) this game has a lot of potential and i enjoy it a lot, so i hope it continues to be worked on and that any of my feedback was even a little helpful. thank you for taking the time to read this <3
i can tell Seashine wasn’t made just because a game developer sat down at their desk and thought, “i need to make a game to earn me some money.” Seashine is a passion project, made because developer Patrick Ellis wanted to make a beautiful piece of art, a game that’s just.... i don’t know the right positive adjective to describe this. i first downloaded the game in 2015, and i’ve been on and off throughout the years. Seashine is just so impossibly beautiful. i just love the graphics and the soundtrack, both of which deserve their own essays of appreciation. for the level of quality and beauty in this game, it’s surprising that it doesn’t eat up my battery when i play. i love the details and culture provided by the flora and fauna descriptions. in the abyss, you are always lost, and that makes you perfectly at home. i think it’s really important to mention that, for a free mobile game, the ads in Seashine are sparse and easy to skip. i’ve never been redirected to download a game due to challenging X or skip buttons on an advertisement, and they only show up every three games - which is still amazing, since usually games are multiple minutes long. you CAN make in-app purchases, but they’re for currency that is already very easy to collect, and this game is obviously not structured to encourage you to spend money on it. even though, if Seashine was a premium game, i’d gladly buy it. i love your game so much. thank you for making this game, Patrick Ellis.
How long will you survive in the abyss? Dive now into the abyss, in an endless quest for survival. You are born as a fragile jellyfish, struggling to...
| Name | Price | Type |
|---|---|---|
| 40 Stars | $0.49 | One-time |
| 100 Stars | $0.99 | One-time |
| 200 Stars | $1.89 | One-time |
| 400 Stars | $2.99 | One-time |
| Star Doubler | $3.99 | One-time |
| 800 Stars | $4.99 | One-time |