Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗The Knights of Unity · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
BUYER BEWARE Sadly I have to update my review. Looks like Knights of Unity are under new management, and don’t care whatsoever about their products anymore. It makes their website look like quite a joke - transparency and dependability?? The game simply won’t even load to the main menu, and appears this has been the case for MONTHS now. This is disgusting, even by EA standards. No support, no contact - I won’t be buying another game made by this gross company. love this game, and I think the LoU guys did a fine job with this implementation! I’d love for some more UX enhancements that make it a little easier to access game information, particularly modals or slide outs that can be toggled, or perhaps a small icon-based hud when an entity or icon is tapped. Most importantly, I’m hoping we can get Invaders from Afar for this platform - being able to practice Albion or Togawa on the go would be incredibly helpful for my game!!
This is a great conversion of a very complicated board game, however 2 glaring issues keep it from being 5 stars. 1. The incessant Asmodee account pop-ups are infuriating. Especially when I normally only play offline against the CPU. It’s even more annoying to get the pop-ups in airplane mode on a flight. 2. There is no undo mid-turn. Sometimes I accidentally tap on something to clear/open a window, I tap instead of drag or in some cases, I would like to see what move is possible; but either way, I have to finish the turn, wait for all the CPU turns, pretend I didn’t see what they did and then hit undo. Let’s get a better undo for a game with so many options 3. Smaller problem, but the way to check opponents’ game mats is glitchy/broken for me on iPad.
You can’t use “2 move” action on the same unit (character or worker). Turn 1 of game 1 and I can’t move my character 2 spaces to pick up encounter. If this very basic action is wrong who knows what else is wrong. Please refund money or fix game. Pretty sad for $8 game. Edit: I followed the digital in game rules link and under top row move it says to move 2 different (italicized) units. I thought that was a change in a newer edition or something because we’ve played Scythe for years without noticing you couldn’t use both move actions on same unit. I opened my physical rule book and there is was. Two different units. Now I’m questioning everything I thought I knew about everything as I may have just worm holed into a parallel universe where the only difference is you can’t move the same character twice in scythe.
Scythe: Digital Edition is a mobile version of an awarded strategy board game with multiplayer for 1-5 players (with DLC for up to 7 players!). Divide...
| Name | Price | Type |
|---|---|---|
| Invaders From Afar | $3.99 | One-time |