Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Eugene Sandulenko · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is amazing. Took me a little bit to figure it out tho. Manually connected to OneDrive for the cloud. Then took me a little bit to figure out how where to move the game files and then starting it up in Scumm. But i got it. And the first game i loaded was Indiana Jones and the Fate of Atlantis. Awesome! Works great. Next are the og Monkey Island games and a bunch of old Sierra games. Im stoked to waste hours of more time on my ipad.
I’ve been a huge fan of ScummVM for years and with my iPad at work it’s nice that some games are available as ports but other games I wanted to play I had to play with PC or emulation devices. This is a huge plus to finally see it here but for some reason I cannot seem to get ScummVM to work with my iPad keyboard and trackpad. It seems to only want to use the onscreen keyboard and tapping the screen for the cursor which is nice but I want to be able to point and click with an actual trackpad. I may have overlooked the settings but can’t seem to find it. If this feature is added this will be the perfect app!
It took me a little while to figure out how to add games. The steps of having to first connect a cloud service and then copy the games from its special Dropbox folder (in my case) to local storage was a bit clunky. The quick connect method for Dropbox did not work and while the manual method did, I would have liked an error message explaining the nature of the failure to see if there was anything I could easily have done about it. Internal documentation is scanty. Pinch to bring up the keyboard (to access keys like F5 or period, useful in SCUMM games) was surprisingly not that awkward. Direct mouse simulation (tap to move pointer and tap to click) works well and I hardly notice I'm not playing on PC much of the time.
ScummVM provides a way to play many classic graphical point-and-click adventure games and RPGs. The application is bundled with two playable demos, In...