Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗为成 史 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Ok this game is super fun ok? Don’t get me wrong because I put four stars and assume I dislike the game. Theres only one feature I truly dislike. For the people who have played the game, when the lines go like in a slant in any way, it causes the judgment line to almost lag, or miss really, what your hitting. Its an east adjustment but just so hard to work around on the harder levels. You could have a full combo and then the judgement line flip flops and then you miss just because your finger wasn’t perfectly on that line. Otherwise, your totally amazing, awesome music, great gameplay, it’s the perfect music game that works around have a solid judgement line. One of the best I’ve ever played!
I played the game and I can tell it’s on a good path, thought there were some things I didn’t like. For one, I was hoping (probably because of the lines) that you could tap the notes anywhere in its lane (so above or below it) but sadly you cannot. This would help a lot for people like my with an iPhone, who’s home button will go off if my finger is on it while trying to hold notes. Hopefully this is considered or I might not find this game too fun anymore, hard levels will too be hard when your phone thinks you’re trying to get off the app. The only other thing I have to say is a little nitpick I have, the lanes we see coming from the circles where you tap notes are all these weird saturated colors that to me don’t really fit (like the green, blue or pink lines) it would be nice if we could have maybe a white instead? It’ll fit the background art and the aesthetic of the game overall. That’s all I have for now, but I really like this game so far and I can’t wait to see where it will get.
I’ve been waiting for this game to come out since it was announced and let me tell you it did not disappoint. I love this game. It’s right up in my top three rhythm games alongside Phigros and Cytus. If the developers are reading this the one improvement this game needs is to be a little more smooth. For some reason it’s just a little clunky but not super noticeable so I guess it’s fine. Anyway amazing game hope the developers add more songs soon but that’s it bye and thanks for reading!
Orzmic is a brand new non-commercial music game developed by BTworks. Orzmic has versatile gameplay and each song have chart that will give you a uniq...