Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗志琰 陈 · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
All rhythm, no long stories that bribe you with rewards so you have to watch it, no gacha pressure, and no ads.
THIS GAME IS LITERALLY THE BEST GAME THAT HAS EVER CARESSED MY HOME SCREEN. holy moly where is the fan base for it? yes, game maaaay be unfinished, BUT!!! what it offers currently is so good and it keeps me occupied for a while. absolutely one of my favorite rhythm games ever right now, it's so good PLEASE DOWNLOAD IF YOU ARE CONSIDERING!! IT'S SO WORTH IT. and i enjoy the chapt. 1 story so far!
For anyone thinking about this game, it is unfinished, but what is there is amazing and can easily keep you occupied. The main story can be beat in about an hour since there’s only two chapters, but that’s excusable since its not even a year old. I’ll be back to update once chapter 2 comes out.
Milthm is a non-commercial rhythm game powered by passion, featuring dynamic tracks and notes. The game is themed around "Dreams" and "Rain". 1. Clea...