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Reviews (3)โผ
I like the game, and I think it has a ton of potential, but I find it to be very frustrating because the mobile experience often causes cards to accidentally trigger when Iโm just trying to read them. I feel like there should be an option to adjust the activation of cards so double tapping them doesnโt activate, and instead dragging them to the appropriate target does (for self-targeting cards just use the top of the screen); this is basically how StS handles it and Iโve put hundreds of hours into that game on mobile with almost no accidental activation. Iโve put maybe 5 hours on this game and I accidentally activate cards at least twice a run, which is really annoying. I would love to play this game more and update my review if this one issue was addressed.
Heard of this game from Dawncaster, and let me say their recommendation did NOT disappoint. The animations are great, building your deck is very much in your control and less rng oriented, and the class playstyles are very fun to play and experiment with. Iโm always on the lookout for great deck builders, as many are free to play and the ones that arenโt are usually smaller in scope or horrible balanced, games like Vault of the Void and Dawncaster really are the โheightโ of premium deck building experiences, definitely will support further to see what content and updates they add if any, for $7 the asking price is more than fair, you can tell there was a lot of work put into this.
Things Iโve appreciated so far: * Solid and diverse puzzle dynamics in enemy setups. * Ability to plan deck archetype by virtue of being able to see card rewards in advance of choosing enemy encounters. * I consider reactive blocking a substantial improvement over the traditional preemptive style. * Design clearly prioritizes UI. Map movement is somewhat nuanced over the traditional tree structure, but selection UI makes the consequences of your choice quite clear. Readability is quite good for my aging vision on my iPhone 13 Pro. Given other peopleโs comments, perhaps thereโs a flaw in the scaling for higher res phones? * Iโve only played the bleed/combo archetype so far, which is solid, but I can see the developer put some thought into organically branching specializations. * Upgrades, rather than being an integer increment, are a one-time revamp of the card. The changes can be quite substantive in terms of utility.
Version History (20)โผ
Available In (114 Countries)โผ
Supported Languages (7)โผ
App Detailsโผ
Craft and plan your strategy with Vault of the Void's dynamic deckbuilding! PC/Mobile Cross Save live now! Vault of the Void is a single-player, low...
In-App Purchases (2)
| Name | Price | Type |
|---|---|---|
| Developer Supporter Pack | $2.99 | One-time |
| The Weaver | $2.99 | One-time |