Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Stray Fawn Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have a number of other paid games (Balatro, Luck Be a Landlord) that are top tier but something about this game makes it stand out. At least I’ve been consistently playing this more than the others. It’s of course fun, and there’s good replay value with the roguelike elements. Plus the variety of characters to play as offer unique and interesting gameplay & strategy twists. The claw mechanic can get a bit tedious after so many fights/runs, and while the magnetic and tentacle claws make up for this, sometimes the speed/angle of grabbed items makes them not fall into the “bin/slot”. This is frustrating at times where the one item you wanted to play falls back into the main area or sits on the divider (for smaller items like daggers and rings, good luck getting them off without a special claw or other large items…)
I continued to play this game even with my issues below. I finished a run and probably started a few other ones. It's been idk how many days that I have not even thought about this game at all. On one of my runs I watch the claw go down and grab a bunch of items and right when it started to come up one of the items I was going for immediately disappeared. When it's the games mechanic I can't get past it. I will never play this game again and wasted the money I spent on it. I hate free to play but this game makes me want to just play free to play so I am not wasting money like this. I am very disappointed. I like this game. It's pretty entertaining. I just bought it today and I am on my first run. I am on floor 16 and just started to notice stuff disappearing. So 2 turns I watched the magnet drop in the machine and immediately disappear. Third turn it drops lands on the other stuff and when I went to grab it, it disappeared. Next stage same floor I watched stuff fall and immediately disappear. The reason such a low rating is grabbing stuff is the whole point of the game. Can't grab stuff if it doesn't drop or show up like it should. Please fix.
If you’re a fan of Slay the spire type games, which I am, then give this one a go. It’s easy to pick up and the gameplay mechanics give you so much control yet you have that excitement/frustration coin flip with each use of the claw machine. Highly addictive. Great work to the devs. I’ve spent my entire Thanksgiving playing this game. Worth it! Just want to add I’ve seen some reviews giving this game 2 stars because it’s too hard. It can be, sure, but you have to build your character the right way, just like Slay the Spire. To me, getting to level 13 (out of 20) and losing is part of the charm. It makes me think “how can I do this better next time?” Games are meant to be challenging, which makes them rewarding. This game can be challenging but sometimes your character gets so powerful that you breeze through the later levels. Anyway. This game is so fun. Enjoy it.
Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your unique deck, fight enemies by grabbing weapons and items from a claw machine and f...