Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Weird Johnny Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So just want to address a few comments talking about how slow it is, it’s an idle rpg, it’s going to take time to progress. It’s a well polished game that honestly has some very nice artwork and stats. I love that the specific strength and speed is give the actual formula on how it works. As for the gear, it would be very neat to see some of the gear drop with affixes so it could make gear farming a little more engaging for areas and it would also make progression feel a tad bit better. Showing armor possibly rolling +1 health or +1 armor as a common drop and have there be different stats on all gear. This may be a mechanic later in the game but I have only progressed to level 10 so far. I would love to see some way to passively increase health regen out of combat, there is the one mechanic with clicking the hearts out of combat and getting 1 back every time but at 100+ health it does make it semi difficult to enjoy. I’m excited to keep playing and hoping to make a cool character!
You have to grind in order to progress in the game. This can take anywhere from half an hour to a couple of hours and you can only gain XP while the game is open. This also applies to health regeneration. I assumed it would be more like an idle game and that I could just set my guy up where I wanted and he would either farm Xp or his health would regenerate while I’m doing other things on my phone. This was not the case at all. I have had this game for 2 days; thinking that I’m just missing something or have done something out of order but I’ve tried everything and looked everywhere and, apparently, it’s just part of the gameplay? I don’t care to grind but you have to get over 800 xp to level up and the monsters are only giving you 20, at most, and anything that could give you more takes all of your health. I’m literally 2 blocks away from the town entrance. On top of all that, you have to buy arrows and they are not cheap. 1 arrow = 3 coins. Level 0 enemies = 1 coin. You need at least 4 arrows to beat a Level 2 enemy, which will drop, at most, 3 coins. It’s just a whole lot of waiting until you get enough money, for enough arrows to defeat enough enemies, to get enough XP, so that you can level up enough to be able to beat stronger enemies, but in order to do that you have to buy better ammo, which cost more money, which means you have to fight more low level enemies and you get the idea. You also have to have the game open and running on your phone the whole time you’re doing this or nothing is happening. It’s like they had originally made the game to be idle but then changed it at the last minute but didn’t take away the idling aspect. Highly doubt the people who made this game actually played for any length of time.
Hi! I’ve been playing your game non-stop for the past week and it’s really fun. I originally started as a warrior until I figured out archers are five times better. An idea I’m hoping you’ll implement is a crafting system because there are so many unique materials. I’m only level eighteen and may not have found it if it’s already there, and if it is, my bad. Would rate ten out of five if possible, outstanding game P.S. Also another idea is to show the clothes you put on your character.
Adventure of the boy on the medieval fantasy island. Beat enemies to become stronger, loot items from them and customize your equipment to fit to you...
| Name | Price | Type |
|---|---|---|
| Housekeeper Fairy | $4.99 | One-time |
| Warrior Fairy | $7.99 | One-time |
| Warlock Fairy | $8.99 | One-time |