Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Other Tales Interactive ApS · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Beautiful hand-drawn graphics but the storylines for each mini game are kind of boring. It doesn’t really feel like a point-and-click puzzle game because the puzzles barely require any amount of thinking. If you like to spend time clicking around and making things happen, then you’ll find it fun. Also there’s a bug with the House on the Moon game where I was unable to progress in the path even after finding more of the blue dust.
obviously, very gorgeous visual and graphics; creative story telling. some play / touch mechanism can be a little smoother, because it takes a bit of figuring out that nothing is actually wrong, it just takes some patience that most of us don't have nowadays. but perhaps that's the point.
I really enjoyed playing this game, but I want a second Miniatures can you make a second one for me, please?
Inside an old wooden box lies four curious items: a toy lizard, a captured moth, a screwdriver and a seashell. Each one has its own story to tell… St...