Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Warwick Allison · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love how hard this game is.. I’ve played off and on (mostly off) for ten years and only beat it once.. I beat it when I played on my computer through Steam. So if you’re having trouble playing on your phone, try Steam because you can have slightly better graphics, and that alone may help you do better, but your also more efficient navigating your inventory. This will save frustrations, and you’ll actually utilize your inventory more which is the key to winning. The reason for this review, and I can’t imagine Waz reads these, but something missing from this game is a ‘turn around’ action button. Especially when you’re playing a hunter, it’s difficult to turn around and gain line of sight with your bow when enemies are attacking. Cool
This game is a lot of fun. You travel to the bottom of a deep dungeon in search of an amulet and then you have to make it out alive. Easier said than done. Be ready to die a lot (honestly it can be harder than dark souls at times) challenging, fun, and rewarding. You can run around feeling like a god, and then die in an instant because you made a mistake. It has to be said that I hope you don’t plan on playing a spell caster tho.. the dungeon is randomly generated so it’s never the same. Every time I play as a class that can’t cast spells I find about 3-4 spell books within the first 2-400 feet of the dungeon. But every time I play as a class that can use spells I almost never find a spell book. This makes getting your early level ups incredibly annoying at times as a spell caster. I just died 800 feet into the dungeon on my wizard, I found my first spell book at 700 feet, and it was wizard lock... a spell used to lock doors and utterly useless. I wish they’d patch the game making you guaranteed to find at least one offensive spell within the first 300 feet. All in all it’s a fun game that keeps you coming back to try again. Even if you do pull your hair out trying to play a mage.
...and figure I owe Waz at LEAST a dollar. I'll buy more out of gratitude. I love the updated Rogue-style game. Graphics are crisp, there's a good sense of humor hidden throughout (the hats!) and YES it's hard and random. If you don't know Rogue, let me clear it up: you never know if a potion will save you or kill you until you drink it. That's the beauty of it. Like life. And chocolates. Or even blind dates. True to the original, just as the cackle of success starts to build in your throat, you are teleported to a lvl 7 demon... Oh, victory, why do you slip through my grasp so often! It's like some kind of masochistic religion. Idk. But I'm grateful for the little "@" map in the corner. You don't let go of nostalgia.
Dungeon time stops when you do: smite monsters cleverly, not by mashing buttons! With over 350 different types of items to be found, you will keep fi...
| Name | Price | Type |
|---|---|---|
| Good Mages | $0.99 | One-time |
| Scoundrels | $0.99 | One-time |
| Bards | $0.99 | One-time |
| Evil Sorcerers | $0.99 | One-time |
| Druids | $0.99 | One-time |
| Fighters | $0.99 | One-time |
| Barbarians | $0.99 | One-time |
| Hunters | $0.99 | One-time |