Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Geometric Applications · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
For such a tiny game with seemingly terrible graphics, this game is AMAZING. So many hours spent on this little gem right here. It’s easy and hard at the same time. It’s very fun and the gear management system is perfect. I just have one MAJOR problem. I need more content! I need more cowbell! I want a sequel. I need a sequel like I am sick and the only cure is more of this game. So dev. If you are still out there. You don’t want me to be sick and die right? So make a sequel or a huge update wirh tons more stuff. Or there will be my blood on your hands. That is how good this game is. Do not let the graphics fool you. They are perfect for what this game Is. And once you get good and lots of stuff is happening on screen I’m sure the simple graphics make it easy for the game to run flawlessly.
So glad I found this game! The developer did everything right. It’s portrait mode, the file size is small, there are no ads, and IAP are only optional, and it’s easy to learn and play. It saves your progress at all times, so you can play for just a minute (perfect for busy people like me), close the app, and go back anytime. So I end up playing it a lot because of this convenience. There’s always a bit of progression you feel with each run. It’s a great incremental game in that sense. I don’t mind starting over in this game because it’s a bit different every time. Other games I grew tired of starting over but this one doesn’t feel frustrating like that. So don’t be fooled by the old school simple art (which I happen to prefer actually); this game is designed well and plays well. At some point I’ll gladly make an IAP simply to support the developer. We need more good ones like this. Thanks for a great game!
Really nice game—one of the best rogue likes I’ve played on mobile. Yes, th gfx are a little rough compared to some games, but the monster designs are fun and some are super impressive. Just three thoughts for the developer: 1) a bestiary would be nice so I know what it is I’m fighting; 2) an explanation of gear rarity level colors would help (gets confusing when there are both stars and colors to indicate gear rarity); and 3) I LOVE the undo sell feature (especially when I’m playing in the middle of the night and sleepily sell an amazing item, but it would be great to have the option for pet charms too. All in all tho lots of fun, great unlockables and highly recommended to rpg fans!
Exciting, strategic Action-RPG - roguelike dungeon crawler. No ads. Tap your way through the levels until the challenge is too great, boost yourself w...
| Name | Price | Type |
|---|---|---|
| Get 200 gemstones | $1.99 | One-time |
| Shadow Booster Pack | $2.99 | One-time |
| Unlock Auto Items | $2.99 | One-time |
| 2x Pack | $2.99 | One-time |
| 8x Super Pack | $3.99 | One-time |
| Unlock All Pets | $3.99 | One-time |
| Shadow Starter Pack | $4.99 | One-time |
| Get 600 Gemstones | $4.99 | One-time |
| Get 1,250 gemstones | $9.99 | One-time |
| Get 3,500 gemstones | $24.99 | One-time |