Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hyvän mielen pelit ry · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Thanks for fixing the UI bug, but I’ve noticed that the latest build has seriously amped up some annoying things which were probably meant to increase difficulty, but just frustrate me as a person with ADHD. The enemy curse items spell apparently has been buffed to pass MR/MC and is used more often, resulting in lots of trips back to the temple. This kind of annoyance is supposed to be reserved for the endgame when the WoY is annoying you, now it’s the whole game and that’s not fair. More treasure chests are trapped, and trapped chests are a pain because you have to doff your rings, hide your wands, stash your flammable items and potions and etc. just to open the chest safely. Having to do this for every single locked chest in the entire dungeon (not just Gehennom/castle/maze) is also frustrating. There should also be guaranteed instances of each type of service in the main dungeon because if you roll the orc town, you may not have ready access to them until you get to the castle and Orcus Town. Some stuff like the temples are essential, and I had to quit a game once I got the Candelabrum because there were no candles left thanks to the orc town putting Izchak out of business.
This is 100% the way to experience nethack. Users new and returning will play more games thanks to GnollHacks modernization. Being able to switch between apps and come back to my game is everything I’ve ever wanted. The controls are great and well thought out in my opinion, I never used to clear entire floors but now it’s a quick breeze with tap controls. In original nethack it was hard to see if a path continued or was a wall (not possible in iNethack2). I’m consistently surprised with the graphics, with each enemy and item having its own sprite, and characters having voice lines! Main characters say their actual names! The tourist class attack animation is my favorite thing ever. I wish I had the words to articulate how much I appreciate the work put into GnollHack, from QOLs to social features like run sharing and replays, I am infinitely grateful to the developers for keeping the legacy of the roguelike going, for free, without ads, AND open source! Wow! Please consider sponsoring the developers! Sponsoring is a legally preferred way to donate for the immense amount of work done (and ongoing) for your enjoyment pleasure! Oh, and did I mention you can be a Gnoll? Gnolls are awesome!
This game is a fantastic iOS implementation of Nethack. It has easily the most playable, least clunky interface of any NH variant I’ve played, and I’ve played a lot of them. The graphics and animations look really good, and voice acting bits are a very nice touch. The gameplay includes all of the best core features from Nethack, and many of the rest of the features as well. I’m running it on a 6th generation iPad, and it does crash occasionally due to the older hardware, but I’m sure if I tweak the settings I can fix that. Even when it does crash, the recovery is very good with very little lost data. This is absolutely worth playing for any fan of traditional Roguelikes. 5 stars and an Amulet of Yendor.
ABOUT GnollHack is a remastered and enhanced version of the classic roguelike game NetHack, one of the most iconic games developed in 1980s and 1990s....