Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Samurai Box LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is like Arcanum Theory of Magic budget version. At the minimum theres wayy too much busy work you have to make 10 of, go into a menu to eat craft etc, make next 10,, EVERY darkritual (prestige).. Let us queue /smthn/ bro... give us higher resource caps than TEN. Giving resource storage on summons is horrible (which many resources dont have), now u have to enter yet another menu, dismiss, summon. Again every minute or 2 u have to go into 8 menus each time to grind each resource.. already upto 15 food items (which theres more) No real feeling of progress besides hitting those arbitrary resource/ food consumed limits. Everytime u do progress u have to hit destiny cap like 10 times to exhaust quest progress/ dialogue
This is an enjoyable game and has different tasks and stories to allow you to enjoy the game and engage with the world. I am having an issue however, the auto-level isn’t applying more than 1 seed of each type at a time. This is after I’ve upgraded the auto level feature. Please fix this as it is kinda a pain to have to tap so many times to level up, especially at later levels Edit: I figured out what it was. I was simply missing a detail. That’s my bad. Great game! I love it.
The game was engaging enough, for an incremental game. Even had bosses where you had to figure out their weaknesses and how to build a party to protect against their special attacks. Different rebirths give you parameters to play within, allowing you to see different content (eventually). Where the game fell apart, for me, was when they introduce equipment that needs hours of resources dumped into it in order to craft. I’d unlocked the automation of moving resources, I queued up harvesting spirit water, and overnight my logs told me I harvested the water while offline 150ish times. (Water harvests once every 7 seconds, so this number was already way too low). But then after the 50% offline progress reduction, I only gained 80 progress towards the item. A little over 10 minutes of progress after 6 hours. The game gets far too grindy to have to babysit the game actively, to have the offline function not work makes it take even longer than it should.
"Let's begin your own story." This is a text-based idle RPG game. There are already more than 3,000 unique story actions and it's still growing. Game...
| Name | Price | Type |
|---|---|---|
| Ruby+1,000 | $0.99 | One-time |
| Ruby+6,000 | $4.99 | One-time |
| Wrath Pack | $8.99 | One-time |
| Starter Pack | $8.99 | One-time |
| Alchemy Pack | $8.99 | One-time |
| Ruby+12,000 | $8.99 | One-time |
| Ruby+30,000 | $20.99 | One-time |
| Ruby+60000 | $38.99 | One-time |
| Ruby+85,000 | $49.99 | One-time |