Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗WONG CHING YIM · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I finished the game today and the story is beautiful with some unexpected wisdom. The gameplay isn’t super interesting, and I wish the travel animation was a little shorter, but the game gives you good tools so it doesn’t feel like too much of a grind collecting the memories. I finished the game in just a few days. The golden water pot’s tooltip says “100% chance of collecting unknown memory” but this isn’t the case - using the correct crystal, lamp, and distance, sometimes I would get a repeat memory or no memory at all. I don’t think it’s unbalanced, I just think the tooltip should be updated to say “a high chance” or something. The story is thought-provoking and philosophical, and the artwork is stunning! I can only imagine how much work was put into creating all the art. The dialogue and voice acting are nice too. I suppose now that I have collected all the memories, I can enjoy spending dandelions on the music minigame! I noticed that the latency can be calibrated, which I appreciate.Edit:I gathered 9000 dandelions to unlock the song that I wanted, but after tapping “download” it wouldn’t let me play the song. Each time I restarted the app, the “download” button would appear again and the same thing would happen.So, I uploaded my save to the cloud, deleted and reinstalled the game, downloaded my save file from the cloud, but all my progress was lost. It’s like the cloud save feature doesn’t work. I am very sad that I lost all of lofn’s memories!
I love the artwork and music, it’s really pleasing and beautiful! It’s a casual game with an interesting story so far, I haven’t finished yet and only gotten over 100 memories right now. I like the dialogue and interactions, they are well thought out though maybe it could be polished more. I really feel like this game is going to either break my heart really badly or make me smile when it ends. If your looking for a simple causal game this is a really good game for you! Again I really love each artwork, and this game really deserves more attention and love. Thank you for this lovely masterpiece! Edit: Alright I finished the game! Took me at least a month, maybe two, either way I’ve finished! I loved every little bit of it. All the art work, story, sound, everything! I was not disappointed in the ending at all, so thank you again for making this and I hope you more another game like this again in the future!
A beautiful, touching story that is all the more impactful because it is slowly revealed. The way the memories are found in a random order Maintains curiosity as to what is happening in the story until the very end.
Story introduction of “Heaven Travel” Lofn, a little girl who wakes up on an ethereal grassland, sets out on an adventure in order to save the Memory...
| Name | Price | Type |
|---|---|---|
| A bundle of dandelions | $0.99 | One-time |
| Limited Pack I | $0.99 | One-time |
| 限定特殊包二 | $4.99 | One-time |
| A bucket of dandelions | $4.99 | One-time |
| 限定特殊包三 | $9.99 | One-time |
| 蒲公英大量 | $9.99 | One-time |
| 光速旅行包 | $9.99 | One-time |
| Ultimate Limited Pack | $19.99 | One-time |
| 蒲公英海量 | $19.99 | One-time |
| Heaven Art Album <Prologue> | $19.99 | One-time |