Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Fictions · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Stunning visuals and an interesting storyline. It is a full fledge game on a mobile device. The combat is challenging and rewarding although a little repetitive. It is definitely a game better suited for a controller, but touch screen is doable although a little wonky. But any way, the visuals and story is the most intriguing part for me! There is no dialogue and I am trying to piece together a storyline from the clues in game. It slightly reminds legend of zelda with how the triforce brings peace and order and without it there is only chaos. It is definitely darker than zelda games though which you will see as you explore the ruins of the surrounding areas. Also I am going to download the soundtrack for this game because the music is just done so perfectly. The music is very dynamic and changes as you progress though the different area. It captures the mood of the game so well and I love when games do this so much! If you have an affinity to syfy-esque, hero-esque, apocalyptic type game with great world building, beautiful music, and fast pace combat than this game is for you. The game simply draws you in, and I love how I can get lost exploring the areas. I am still playing the game now but I hope our character get a happy ending. I want him or her to be okay in the end 😭 🤞 I have to say I’ve grown pretty attached to a stoic character I know so little about!
This Game is Amazing! Throwing you into this world with a small enough tutorial to know what to do, but not where to do it is how I love to play. For every little thing I completed in this game, it truly felt like I had earned it, due the the game not giving you constant directions. From what I understand, the order of Completion is North, East, West, South. Well, I did the West Zone first (with a little difficulty I might add) and was able to complete it, and I love that about this game! It allows you to openly explore this vast world in my way, with survivors and all of their varying stories, allowing you to not only slowly piece together what happened, but what needs to happen. This game is a Marvelously Unique Take on an Overhead RPG, and would love to see Updates/Even a Sequel! My only three Gripes with this game are very minor, and I presume will be worked on/tweaked. First, I’d love to see the ability to customize the control layout, and have mappings for specific upgrades (like the Sword upgrade giving the ability to slash through multiple enemies at a time, as it isn’t hard to complete, just slightly unpractical having to press the two buttons hastily.) The next, is the Joy-Stick. At times (more or less, on rare occasion..) the joy stick will often move me slightly off put from where I am headed, but that might just be me. My last Gripe is having to aim with the same Stick you move with. If I’m in a tough situation and need to aim at a boss, for example, it’s not very convenient to have to stop, hold fire, then be able to aim. If we had a separate, yet smaller Joy-Stick specifically for aiming the gun, this problem would be fixed easily. But in conclusion, thank you for the amazing game that is Hyper Light Drifter!
First off, fantastic game! I love playing this. Awesome storyline and reaches back to my younger years of playing Zelda etc. I play it on IPad and yes I also wish the controls were easier cause you can’t get the dash room achievements at all with IPad control system. Here’s the thing that happened. In the southern zone, the one module room that turns out to be a fake module and then you have to fight a mini boss. So as I have understood, it is still a module right? Cause after I defeat it you go to the next room and then pull the real module. But on my map the fake mod is still highlighted pink and I still haven’t been able to find the eighth module. I have looked all over and tried to reasearch the maps but it always points me back to the fake room. Is this a bug? Should I make a new game and try again? I also noticed something that happened when I equipped the Tanuki sword once I attained it, there would be an error window popping up and the game shuts down. Now all that is said, these are all things that I’m sure starting a new game will hopefully fix but I wanted you to know about it. I am a really big fan of this game cause it’s just too much fun. It’s nice to play something that actually feels like a real game with substance and it looks like real love was put into the making of it. Cheers!
Finally, Heart Machine's award winning slash-'em-up arrives to iOS in the most polished and refined version yet, the Special Edition. ► Winner of the...