Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ffairydev Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played this game for about a year and it’s a ton of fun. Very easy to use, fun concept, and allows you to be the boss. The thing I’d love to see added though, is the generated fighters having fights outside of the promotion. This way as you get further into the promotion your not developing 0-0 fighters it can be more realistic, with fighters with a few fights in “other promotions” don’t even need to see necessarily who and where they are fighting, but the ability for you to release a fighter and they can have a few fights out of the promotion and fighters you haven’t signed being able to develop outside of the promotion before getting signed. Awesome game though, lots of fun.
Game is simple and easy to use once you get the hang of it. Every update seems to add better features so definitely keep up the good work. The game is a lot of fun, the ads are not as bad as some people have made them out to be, and it seems like a lot of work gets put into this. One suggestion would be to pull back on the injuries a bit if at all possible, too many times you put a card together just to have the main event fall apart the week before the show. Of course this happens in real life so it’s nice that it does happen, it just happens way too much. It takes away from the game a bit in my opinion, you should either add a way to toggle injuries off altogether or drastically reduce the chances of a fighter getting hurt especially multiple times. Some guys can’t even get into a card because they just keep getting hurt.
No doubt the game has room to grow, but it’s about as near perfect as it gets. The only suggestion/complaint is that the control time never stops unless the other person gets a takedown so it never leaves room for a fighter to get up because I’ve never seen the time stop once it starts. One thing I’d love to see added is generated avatars for all characters just to add another layer of realism but I can imagine how hard that would be to create. Betting lines would be cool too, but this is basically the mobile version of WMMA5. I’m not too worried about seeing promotions outside of mine but that would be cool if in the future the game universe expands. But seriously guys this is an awesome game and I’d honestly pay to play this. Just keep adding more realism to this game and you will have an absolute gem.. even tho you already have it!!
MMA Simulation Game Starting out as the promoter of a small local MMA show, with the right decisions and a little bit of luck you can make your way t...