Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sport and Financial Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Great concept, but the economy needs balancing. Starting with $250k, I eventually reached a point where I couldn’t afford to renew a fighter’s contract or even book another fight. I was in debt by the time my fighter was 11-0. Losing $10k-20k per fight event while earning like $200 in sales for tickets is basically almost nothing from ticket sales. Please add $500k starting money just like you guys did on Boxing Manager, because this is unplayable and I feel like I got ripped off my money. Just any way to rebalance the economy so players aren’t forced to restart then eventually realize “Oh, there’s no way you can get through this unless I buy even more money with real life money”
I really enjoy the game and it has massive potential! The game is still early on in its cycle and I think in a year from now it’ll be my favorite mobile game. Unfortunately, there are some issues at the moment that make the game frustrating. I still spend about 30 minutes a day playing the game, hopefully when some of the bugs and other issues get worked out and the game fully develops I’ll be able to log some more hours in and update my review!
I love the boxing manger game and the devs do a great job so this isn’t a gameplay issue, it’s a pricing issue. This game has had me hyped for months and it finally comes out and it’s… subscription based? That really turned me away from this game because of the subscription, I’d much rather it be a one time purchase at least. Though I do understand that the devs need to make money too so I’ll respect it, the game has been great and I have no complaints other than that, I hope that one day it’ll be a one time purchase though.
Sign fighters. Build your gym. Dominate the fight. The deepest MMA management simulation on mobile — with a real-time fight engine powered by advance...
| Name | Price | Type |
|---|---|---|
| 1m MMA Manager dollars | $1.09 | One-time |
| One month full access | $2.99 | Monthly |
| 5M MMA Manager dollars | $3.59 | One-time |
| Add 100k of fighter XP growth | $3.59 | One-time |
| One month access to all features | $3.99 | Monthly |
| Three month full access | $3.99 | Quarterly |
| Starter Bundle 75K XP + $3M cash | $4.99 | One-time |
| Three month full access to game | $5.99 | Quarterly |
| $10m MMA Manager dollars | $9.99 | One-time |
| One year full access | $12.99 | Yearly |