Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Count Interactive LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is good so far but still need to provide more information, detail and especial balance for pvp. Need more info of what strategy when checking class before buying from store. Only buying the unit/class you are able to view, need a function to view before deciding to buy. PvP still unbalance so much, low lvl vs high lvl and sometimes winning earning 3 points but losing like 20-30 points. Overall still great game to spend time to play, need more improvement though.
I paid $52 on this game already and I can barely win any battles. It is very frustrating. Unless you are rich, you don’t get very far. Everything in the game is very expensive. I have been playing games for many years and this one is one of the more expensive ones for what you get. Also, I find the game difficult to figure out. I spent money on equipment that I didn’t even need. So, in my opinion, 1 star is what this game deserves and mainly because of the greed of the company. Also, the more money you spend, the more difficult the game becomes. I can hardly win any battles so therefore I cannot progress so the game becomes very hard. I have no choice but quit playing. Good luck finding people that are willing to spend $1,000 to play.
Fun game with decent strategy. But you basically only get one play through. The basic idea is that you play through the same campaigns and dungeons to get loot that will make your generals strong enough to challenge the increased difficulty campaigns and dungeons that have better loot, etc, etc. Problem is that you need the loot from a “tier 2” dungeon to actually beat a “tier 2” dungeon. It’s a catch 22. You simply can’t make your generals strong enough on “tier 1” loot to beat the “tier 2” dungeons. And from the looks of it that problem will repeat every “tier.” Heck you can’t even increase the “tier” of your generals without the loot from a tier 3 dungeon. You can make them a little stronger in other ways but it goes to the trend. Which is that progress is hard-locked behind a paywall that will repeat every “tier.” Furthermore when you do max out your generals on “tier 1” gear the “tier 1” campaigns and dungeons loose all challenge but those same generals can barely even scratch the “tier 2” campaigns and dungeons. Still the game is cool and worth a play through at least once.
Lead legendary generals in a turn-based war strategy RPG based on real history. Command Cao Cao, Caesar, Hannibal, Oda Nobunaga, and other historical...
| Name | Price | Type |
|---|---|---|
| 99 Gem | $0.99 | One-time |
| Gem 199 | $1.99 | One-time |
| 499 Gem | $4.99 | One-time |
| 999 Gem | $9.99 | One-time |
| Small Bag of Rubies Gems | $9.99 | One-time |
| 1499 Gem | $14.99 | One-time |
| Large Bag of Rubies | $19.99 | One-time |
| VIP Badge | $19.99 | One-time |
| Large Box of Rubies Gems | $29.99 | One-time |
| VVIP Badge | $99.99 | One-time |