Dice of Kalma

Pepperbox Studios · iOS

Dice of Kalma

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Dice of Kalma screenshot 1Dice of Kalma screenshot 2Dice of Kalma screenshot 3Dice of Kalma screenshot 4Dice of Kalma screenshot 5Dice of Kalma screenshot 6Dice of Kalma screenshot 7Dice of Kalma screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Dice of Kalma Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$0.03

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
40.0K
Rating
4.6 (273)

Rating Distribution

4.6
★★★★★
273 reviews
5
4%
4
4%
3
4%
2
8%
1
81%

Top Countries

🇺🇸 US🇯🇵 JP🇷🇺 RU
Reviews (3)
★★☆☆☆DallasNChains12/21/2025
Decent game, terrible connectivity

Overall, I enjoy the gameplay but dislike a couple of mechanics and ability to play offline. From a gameplay perspective, I like the poker dice gameplay loop, and the points per round are reasonable. There are no permanent upgrades to make future runs easier, so it is truly a roguelike vs a roguelite. A big negative is how the skull modifiers are handled. For example, the skull modifiers are things like “+5 Bones and +2 Multi When playing a hand if at least one dice is equal to the sum of its two adjacent dice.” That’s one of the easier ones, but you have to remember up to 24 of those depending on where you’re at in the run. I find myself spending more time scrolling the skulls list after a few rounds. You can also get the same skull but in different colors. No idea what the colors mean, and I’ve yet to see it explained in-game. The most egregious problem is that the game just completely locks up my phone if I lose connectivity. I was playing the game on a roadtrip, and it crashed so hard in low connectivity situations that my iPhone 16 Pro restarted itself. Twice. I’ve even paid for the ad unlock, so there is no excuse for this behavior. Without ads, everything should be client-side, but it is clear there is something server-side when completing a round that isn’t handled gracefully. It really soured me on the game.

★★★★★Jshappo11/29/2025
The difficulty is a positive

I see a lot of people commenting how hard it is to win in this game. I actually think that’s a positive. I played a lot of games that I’ve enjoyed a lot where eventually I do everything there is to do and then I just lose my incentive to keep playing. Even though I’ve already won in dice of kalma I still enjoy playing because it’s so hard to win again. It’s a great game and while I can certainly suggest some improvements I think it’s currently very well done.

★★★☆☆bruhmaster1911/14/2025
Too luck dependent? Give it a fair shot yourself.

Maybe I’m just skilled issued but I tend to be pretty good at roguelikes and here I can’t even get halfway through the stages. After failing around 30 different attempts going with the flow of which skulls I had to choose from, I specifically tried to make a 4 and 5 of a kind run around 10-15 times in a row, picking the skulls that would seem most likely to help, but it would always fail around stage 11. I know the main point of the game is luck rolling dice, but at least in other similar games like luck be a landlord or balatro you never feel like it’s completely out of your hand or just due to bad luck. Maybe there needs to be a third type of strategic system to help you progress rather than just skulls. Or a deeper layer to the game after you beat it once and then it gets harder. I’ll definitely be playing more though and see what happens.

Version History (6)
1.1.511/26/2025
1.0.1011/12/2025
1.0.7111/10/2025
1.0.4711/5/2025
1.0.810/15/2025
1.09/24/2025
Available In (111 Countries)
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇾 BY🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)
English
App Details

Dice of Kalma is a deckbuilding roguelike where you play dice against Kalma, the grim guardian of the Underworld. Build a deck of powerful skulls, fin...

iOS App ID
6752259371
Content Rating
4+
Min OS
15.0
Size
264.2 MB
In-App Purchases
Yes
Publisher
Pepperbox Studios
Fi

In-App Purchases (1)

NamePriceType
Remove Ads$3.99One-time