Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Adriaan de Jongh · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It is definitely different than most tower defense games. It does progress in intensity as the game progresses. One thing that I noticed sometimes the guy that you have to make walk from one point to the other he gets stuck in between the walls of the mountain and the tower you're trying to build so it slows down the progress of the game. Overall all I like it but as an older woman I would not play it enough to pay for it if I was younger I would say I believe it's five dollars to unlock the whole game I would pay it.
Fun game, I do feel like it is missing a story though, I think that is why this game isn't more popular, it has good mechanics and variety but lacks a strong story driven goal to give a sense of purpose and connection to the world and character, relying entirely on its mechanics and unlocks to motivate the player. I would double down on this game and revamp the story adding in some mystery where you gain some new dialogue at the start or end of levels that leads the player to answers about the world and gives character to the motives of the player and enemies creating a more immersive and enjoyable experience. Maybe give the player a little helper or mentor for the tutorial to more naturally explain the gameplay and giving help on more advanced mechanics later on, even those types of simple additions create ambiance and connection.
I love that developers like this are thinking outside of the box and creating a new type of tower defense that is fresh and fun as heck! Thank you so much! Also, why do people give bad ratings because they refuse to get a job? The developer doesn’t use scummy IAPs, just a one time price for the whole game and some give a bad review and rating because they are too cheap to fork over 6 bucks. Like another reviewer said, this is why we don’t have nice things. Why we get so few premium games anymore. At least you can try it first to see if you want to pay for the full game. That’s generous. If you don’t want to open your wallet on a rare premium and fair price then don’t. But it’s disingenuous as heck to bring down the game’s score when this developer actually has good morals and ethics and only asks ONE fair price for a great game. The people doing this wouldn’t spend untold hours and effort making an awesome game and then give it away completely free. So why do you expect the world to do that for you? Jeez. To all of the other people who understand value for a fair price. I highly recommend this fun as heck game and want to extend my sincere thanks to the developers for creating and offering this game for sale fairly. Thank you very much, God bless and Merry Christmas.
Try before you buy. No ads. A one-time in-app purchase unlocks the full game. Jump a rift, fight off monsters, plunder their world. Rift Riff is a st...
| Name | Price | Type |
|---|---|---|
| Full Game | $5.99 | One-time |