Tiny Space Program

Tiny Space Program

Jerry Neimannv1.2.110

$1.0K
Revenue
1.0K
Downloads
4.5 โ˜…
Rating

Screenshots

Tiny Space Program screenshot 1Tiny Space Program screenshot 2Tiny Space Program screenshot 3Tiny Space Program screenshot 4Tiny Space Program screenshot 5Tiny Space Program screenshot 6Tiny Space Program screenshot 7Tiny Space Program screenshot 8

How Much Does Tiny Space Program Make?

Monthly Revenue
$1.0K
Yearly Revenue
$12.0K
Per Download
$1.00

Platform Performance

๐ŸŽiOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.5 โ˜…(1,616)

Rating Distribution

4.5
โ˜…โ˜…โ˜…โ˜…โ˜†
1,616 reviews
5
6%
4
3%
3
4%
2
13%
1
75%

Top Countries

๐Ÿ‡บ๐Ÿ‡ธ US๐Ÿ‡ฌ๐Ÿ‡ง GB๐Ÿ‡จ๐Ÿ‡ฆ CA
Reviews (3)โ–ผ
โ˜…โ˜…โ˜…โ˜…โ˜†lucifersapprentice11/21/2024
I enjoy it.

For me itโ€™s a slow paced game that doesnโ€™t make me feel like I โ€˜absolutely need to do this thing nowโ€™ like other games. I usually get home from work, do my chores for the afternoon and then sit for a bit and play the game. Rinse and repeat the next day. Thereโ€™s no rewards for โ€œplayed seven days in a rowโ€ and such and I actually really appreciate that. I can miss a day without feeling penalized in some way when itโ€™s meant to be a means of relaxation after a long and tiring day. After about a week I finally got a better understanding of the controls and which actions progress me in this way, as the tutorial doesnโ€™t exactly explain much other than โ€œpush this button and do thisโ€. I feel like other than that the game is not meant to be a button crunching game that you can gain 30 levels in a day if you just keep watching the screen. Itโ€™s just very chill. Do a research expedition that takes an hour, go searching for space rocks for about 5mins or do tours of space for space tourists. Then put it down and spend time with the family and pick it up later and choose something different. 4 stars as there are definitely some learning curves you gotta get through but other than that Iโ€™d say to keep up the good work.

โ˜…โ˜…โ˜…โ˜…โ˜†Yumikai0111/12/2023
Great game, needs a few changes

1) the space station needs a revamp. The models used for the โ€˜mini gameโ€™ visuals are extremely hard to follow. 2) Iโ€™m lost and confused. Been playing the game for a few days, and Iโ€™m still unsure about what does what. This wouldnโ€™t be a bad thing if the game itself wasnโ€™t a economical version of dark souls. Every mistake seems to be a punishment. 3) Economy needs to figure itself out. When I started playing, the way I made credits were from logging in and selling the free items, then that turned into selling space rocks. And after that, youโ€™d think that it would get easier, but now I just watch Netflix while spamming advertisements for credits. Iโ€™ve watched well over 25k credits worth in advertisements (100 credits per ad). 3 1/2) The other part of the economy needs to figure itself out. I still cannot, for the life of me, figure out an efficient way to get research. And all of this wouldnโ€™t even be that big of a deal, if 4) the timers for the research/building werenโ€™t so long. They almost make me feel like its actually me whose out and about building/researching myself. And I really like this game too, but these kind of things hinder the experience.

โ˜…โ˜…โ˜…โ˜…โ˜†Spncr1231/30/2023
Fun game, needs some work

This game is definitely on to something. It is a super cool concept and considering its being made by 1 developer is quite impressive. The game definitely makes you feel like youโ€™ve accomplished something when you start a new base or achieve something youโ€™ve wanted to do. However this is in part to the INSANE cost of everything and the inability to generate really any consistent revenue in return. There are no random ads that pop up in game which is always a plus, however youโ€™ll still be watching your fair share as itโ€™s really the only way to get more credits without buying any. 1 30 second video gets you 100 credits which is gone quicker than you can blink. Most buildings require about 10 resources to construct on average and each individual resource costs 50 credits per item in the market, so one can imagine how much of a grind it is to just construct one building. Most rewards you get for completing daily or weekly challenges are about 100 credits as well and one has to spend usually more than that purchasing the space craft needed to complete the challenge. The grind is really real and quite frustrating. Also, the learning curve of this game is wild. The tutorial gives you a very very short and basic understanding of the game and youโ€™re left to your own devices to figure out anything more advanced than launching a rocket or satellite. The base building took me a few days to grasp the basics of and Iโ€™m still struggling to understand the advanced stages of this game. Iโ€™m very hopeful that this game will keep improving. If youโ€™ve got the time and patience this game can be fun and thereโ€™s nothing quite like it on the App Store from what Iโ€™ve seen.

Version History (25)โ–ผ
1.2.1104/19/2026
1.2.2032/9/2026
1.2.1941/9/2026
1.2.191 Hotfix & performance12/26/2025
1.2.186 bugfix12/13/2025
1.2.182 Auto collect mining11/20/2025
1.2.171 Vehicle Update10/30/2025
1.2.166 Hotfix10/14/2025
1.2.16510/4/2025
1.2.1122/7/2025
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Supported Languages (1)โ–ผ
English
App Detailsโ–ผ

What would you do if you are a billionaire? owning your own space program, managing, researching and building space ships, mining on planets and moons...

iOS App ID
1552882487
Content Rating
4+
Min OS
13.0
Size
37.4 MB
In-App Purchases
Yes
Publisher
Jerry Neimann

In-App Purchases (10)

NamePriceType
Supporting the game, thank you$1.99One-time
Crystal Pack 1$4.99One-time
Helping out, many thanks$4.99One-time
Starter Pack$4.99One-time
Experimental Dragon Ships$9.99One-time
You are great! Many thanks$9.99One-time
Crystal Pack 2$9.99One-time
Colonizer Pack$9.99One-time
Crystal Pack 3$19.99One-time
A big pile of credits$19.99One-time