Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kooply · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game this is the main one I play. I’m on level 2298. I like how it gives you the change to make your own maze. However, it makes my phone overheat now. Not sure if it’s because of the levels increase and holds a lot of your progress? But I have to now part ways with this game. I’m sorry!
I was at first thrilled to discover the additional “Tiles” game option, however my excitement soon turned to extreme frustration and disappointment. The levels are just randomly generated which means that on some of the layouts and given mechanics 99.9% of the generated puzzles are NOT solvable without using power ups! That is not how the tiles game is supposed to work. The level I’m currently on comes to a dead end after only 2 or 3 moves in so it’s not even possible to make a wrong choice as you simply can only click the few matches available and then it is impossible to go any further. The puzzles need to generated in reverse so every one CAN potentially be beaten. If you have a choice of which pieces to chose of multiple sets and you choose the wrong one which runs into a game over state, that’s ok. But having a layout that flat out can’t be beat from the start, that is NOT ok!!! Update: Been playing the main game for a while but now it’s pointless. While the level numbers continue to climb, giving the impression you are closer to some goal, it’s quite obvious that the developer has stopped making levels and now they are all user submissions, thus they will go on forever with no increase in challenge level. Lots of random scribbles of level layouts, levels whose design spell out “I love you”, or people’s names, or cute symbols - all evidence of crowd sourced levels that are using the level creator.
I would’ve given it a 5 Star if the app is only better. I love the game itself. Only problems that the app has are the stars and how laggy it gets. Sometimes when you collect all the stars it doesn’t show in the level. It’ll only give you a star or two star sometimes, and then the last thing was the lagging. The further you get to the level, the laggy it gets. Sometimes you lose because of how laggy the game is. You can’t even enjoy playing it without lagging.
Dive into a thrilling candy gaming journey like never before with Sugar Rush, where you are not just a player, you're the master creator of your own d...
| Name | Price | Type |
|---|---|---|
| 2 Skip'its | $0.99 | One-time |
| 1000 Coins | $0.99 | One-time |
| 10 Skip'its | $2.99 | One-time |
| 3500 Coins | $2.99 | One-time |
| Double Coins | $4.99 | One-time |
| 7000 Coins | $5.99 | One-time |
| 30 Skip'its | $6.99 | One-time |
| 11500 Coins | $9.99 | One-time |
| 100 Skip'its | $19.99 | One-time |
| 150 Skip'its | $29.99 | One-time |