Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tobias Sturn · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
But the controls make it unloveable for me. You mold terrain in 3D, but your view is 2D. Flowing from peak to peak is difficult with poor depth perception, and the lack of 3D view makes the controls feel unpredictable. I am open to the idea that I’m dumb or missing something, but something is definitely very unintuitive here. In addition it definitely feels like there is a correct answer for your path, but there is very little guidance. Combine all that with a frequent lack of landmarks, and I often didn’t know if I was progressing or reworking the same bit of river over and over. I think game play needs to be less rigid, or else more guidance. I got stuck and gave up. Maybe I’ll revisit, maybe not.
First I want to say that I love the idea and appreciate that something this nice is coming from a solo dev! Many of the ideas in here are lovely. I had originally wanted to rate higher but I am completely stuck in chapter 3 or so. I’ve read in comments that there are walkthroughs but the potential beauty of this game to me isn’t in completing it but making my way through and seeing all the sights. I am stuck at a place where it is unclear how to proceed. Some of the things I’m rubbing up against are clarity that is lost because of the visuals, the limitations of the interactions and their feedback, and the inability to rotate the view, forcing a very clumsy constructing at times. It also feels like where something like this could be really fluid, natural, and open ended instead im guessing the path the devs want me to take. Other things like resetting the current chapter seem to be missing obvious needs. Overall it feels like the game could greatly be served with a whole lot of user testing, feedback and smoothing of the rough edges, it feels like there is so much potential and such a lovely start!
Before I give my feedback, let me just say that I really enjoyed playing this game! Anyways, some parts are definitely a lot harder than others which I have nothing against I actually enjoyed it. I just feel like there’s a huge gap between what’s hard and what’s not lol. The only real piece of criticism I have is that the game is short. It took me 30-40 minutes to complete. Other than that I really enjoyed it.
Embark on a marvelous adventure as you follow a river from its humble beginnings to the vastness of the sea in Roia. Sculpt the terrain according to y...