Rogue Slime

Quest Seeker Games LLC · iOS

Rogue Slime

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Rogue Slime screenshot 1Rogue Slime screenshot 2Rogue Slime screenshot 3Rogue Slime screenshot 4

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Rogue Slime Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.7 ★(41)

Rating Distribution

4.7
★★★★★
41 reviews
5
2%
4
2%
3
5%
2
2%
1
88%

Top Countries

🇺🇸 US🇫🇷 FR🇲🇽 MX
Reviews (3)▼
★★★★★Aldeth849/2/2025
Amazing Roguelike Game!

Very fun game with lots of strategy. Customize how cool your slime looks. The visuals are on point. Have not encountered any bugs at all. Very clean. Easy to pick up, keeps you playing until you’ve lost track of time. You don’t need to spend money at all to enjoy the entire game. There are ads to support the developer, but not intrusive or too often. Characters can be unlocked just by playing the game. Lots of modes and very well thought out. Like you complete a run, then you can take that same developed team and play it in the harder tower game mode. Will be spending many more hours playing. Thank you for making such a wonderful game!

★★★★★Drum_Climber138/6/2025
Pretty fun!

This game is fun and addictive. The combat system is unique and tactical, and the run is perfect length for a mobile game. I wouldn’t really consider this a roguelike because it is more about going through the levels to get resources to unlock more things, but winning each location run is not a huge challenge. Gameplay wise, I think there is more room to grow in each decision space. Pathing throughout the level should be a bit more of a puzzle rather than “grab the chest, okay now fight the enemy”. It also doesn’t quite have the depth of something like slay the spire, where you have to plan your build around specific problems and enemies. Once you find the items that fit your synergies, there is basically no reason to change your equipment. I wish the maps made me think about my build and what items I have in my backpack for each encounter. But overall it is very fun! I actually wish there was a paid version so I could try the challenges without having to watch ads. Otherwise, probably a top 5 game on mobile right now.

★★★★★electronin27/19/2025
Phenomenal Game

Rouge Slime was a game I downloaded to pass an hour’s worth of time, yet it has become a staple on my home screen. Outside of the addictive gameplay, there are 2 glaring flaws it has. 1) the slow early game progression that forces you to repeat the same 3 levels multiple times until you either get lucky enough to roll synergizing perks, or until you brute force with coin upgrades. 2) VIP costing 10$. VIP essentially lets you avoid the optional ads, which if you want to go anywhere in Rouge Slime, you’re gonna eventually have to watch a few. If Rouge Slime’s VIP costed around 4.99$ or went on sale every once in a while, i’d buy it in a heartbeat. VIP costing 10$ is way too high to justify no ads and more resources. For reference, with 10$ you could buy access to entire games like wildfrost or balatro, which are considered goldmines when it comes to mobile card games.

Version History (19)▼
0.7.144/28/2026
0.7.134/3/2026
0.7.123/6/2026
0.7.111/29/2026
0.7.101/3/2026
0.7.912/18/2025
0.7.811/18/2025
0.7.711/13/2025
0.7.610/27/2025
0.7.510/17/2025
Available In (110 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇾 BY🇧🇪 Belgium🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (1)▼
English
App Details▼

It's a perfect fusion between turn based card games, roguelite and resource management, with unique 3d graphics and lots of cute but fearful slimes. T...

iOS App ID
6744260496
Content Rating
13+
Min OS
15.0
Size
347.0 MB
In-App Purchases
Yes
Publisher
Quest Seeker Games LLC
Ar

In-App Purchases (10)

NamePriceType
Alchemist Unlock$1.99One-time
Gacha Coin Pack - 15$1.99One-time
Sorcerer Class Unlock$1.99One-time
Gold Coin Pack - Medium$1.99One-time
Thief Class Unlock$1.99One-time
Berserker Class Unlock$1.99One-time
Necromancer Class Unlock$1.99One-time
Gold Coin Pack - Big$4.99One-time
Bundle: All Classes + Teddy$7.99One-time
VIP Status - No Ads$9.99One-time