Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Quest Seeker Games LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Very fun game with lots of strategy. Customize how cool your slime looks. The visuals are on point. Have not encountered any bugs at all. Very clean. Easy to pick up, keeps you playing until you’ve lost track of time. You don’t need to spend money at all to enjoy the entire game. There are ads to support the developer, but not intrusive or too often. Characters can be unlocked just by playing the game. Lots of modes and very well thought out. Like you complete a run, then you can take that same developed team and play it in the harder tower game mode. Will be spending many more hours playing. Thank you for making such a wonderful game!
This game is fun and addictive. The combat system is unique and tactical, and the run is perfect length for a mobile game. I wouldn’t really consider this a roguelike because it is more about going through the levels to get resources to unlock more things, but winning each location run is not a huge challenge. Gameplay wise, I think there is more room to grow in each decision space. Pathing throughout the level should be a bit more of a puzzle rather than “grab the chest, okay now fight the enemy”. It also doesn’t quite have the depth of something like slay the spire, where you have to plan your build around specific problems and enemies. Once you find the items that fit your synergies, there is basically no reason to change your equipment. I wish the maps made me think about my build and what items I have in my backpack for each encounter. But overall it is very fun! I actually wish there was a paid version so I could try the challenges without having to watch ads. Otherwise, probably a top 5 game on mobile right now.
Rouge Slime was a game I downloaded to pass an hour’s worth of time, yet it has become a staple on my home screen. Outside of the addictive gameplay, there are 2 glaring flaws it has. 1) the slow early game progression that forces you to repeat the same 3 levels multiple times until you either get lucky enough to roll synergizing perks, or until you brute force with coin upgrades. 2) VIP costing 10$. VIP essentially lets you avoid the optional ads, which if you want to go anywhere in Rouge Slime, you’re gonna eventually have to watch a few. If Rouge Slime’s VIP costed around 4.99$ or went on sale every once in a while, i’d buy it in a heartbeat. VIP costing 10$ is way too high to justify no ads and more resources. For reference, with 10$ you could buy access to entire games like wildfrost or balatro, which are considered goldmines when it comes to mobile card games.
It's a perfect fusion between turn based card games, roguelite and resource management, with unique 3d graphics and lots of cute but fearful slimes. T...
| Name | Price | Type |
|---|---|---|
| Alchemist Unlock | $1.99 | One-time |
| Gacha Coin Pack - 15 | $1.99 | One-time |
| Sorcerer Class Unlock | $1.99 | One-time |
| Gold Coin Pack - Medium | $1.99 | One-time |
| Thief Class Unlock | $1.99 | One-time |
| Berserker Class Unlock | $1.99 | One-time |
| Necromancer Class Unlock | $1.99 | One-time |
| Gold Coin Pack - Big | $4.99 | One-time |
| Bundle: All Classes + Teddy | $7.99 | One-time |
| VIP Status - No Ads | $9.99 | One-time |