Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Michael Reimer · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I've never done reviews, never saw the purpose, and never really felt the need to, but this game is honestly something I enjoy so much that I felt inclined to write a review. I hope this game gets more updates over time, with cooler interactions and activities that make it feel like you're playing "life." BitLife is fun, but it didn’t give me that “realism” this game simulates, and I’m sure with more updates, it will just keep getting better. Devs, if you see this, keep going. One thing I want added is unique jobs like being in the armed forces or a professional sports athlete—that’s what I want, at least.
I absolutely love this game and I am happy to have found it. What amazed me was the social media factor and how there’s a whole crypto market in the game, it is all so detail-oriented and definitely gives the illusion of having a lot of choices and control over the lives in this game. I also love the moody, realistic, minimalist vibe this game has, it’s a breath of fresh air from Bitlife that is also excellent but has a loud and somewhat unrealistic style to it. The downside of this is that there’s not a lot of soul in the relationships you make in this game, they’re just buttons and they don’t have an appearance or a lot of personality. The happiness doesn’t even decrease when they die which is kind of unsettling. It’s like they’re not even there at all. I would also say this game would be a lot better with minigames, a test of skill every once in a while. I wanted to be reminded that it’s a game and not actual life which is depressing. Anyway it’s a good game and people should try it out!
I really like the game. I would like some more features and more logic behind doing things or pros and cons to stuff like smoking, drinking, etc. which would obviously have negative impacts on real life but also maybe some benefits. Also, the subscription should be a little less. I would probably pay $1 a month, but not $5 for really minimal upgrades. Also, you should have a Buy Me a Coffee feature or something where people can decide how much they want to give to support you. Some people will probably give much more than $5 if given the option and you have enough users. Or you can offer some kind of in game incentives like how a lot of games have diamonds you can buy for x benefit. I like the game a lot, but it just needs more logic and randomness. Maybe make it a little less easy to beat too or it becomes boring.
ReLife is a deep life simulator where every year matters. Start a new life, make choices, and watch your story unfold as you grow older. Build a care...
| Name | Price | Type |
|---|---|---|
| ReLife RePass (Monthly) | $4.99 | Monthly |
| ReLife Business DLC | $5.99 | One-time |
| ReLife Assets DLC | $5.99 | One-time |
| ReLife Politician DLC | $5.99 | One-time |