Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ubisoft Nova · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Rainbow Six Siege Mobile brings the classic tactical shooter experience to phones, and while it definitely captures the core idea of the original game, it’s a bit of a mixed bag. The game stays true to its roots with 5v5 attacker vs defender gameplay, where strategy, teamwork, and operator abilities matter more than just aim. Matches are shorter and more fast-paced, which fits mobile really well, and the destructible environments and gadgets still add that unique “Siege” feel.  Visually, the game looks solid for mobile. The maps are recognizable, and the graphics are decent, even if they’re not as detailed as console or PC versions. Controls are customizable, which helps, but they can feel a bit crowded on screen, especially during intense moments. However, the game does have some downsides. The gameplay can feel limited compared to the original, especially with things like operator selection and progression systems. Some players also experience lag or clunky movement, which can ruin the experience.  Another issue is that teamwork is still very important, but harder to coordinate on mobile, especially if you’re playing solo. Without good communication, matches can feel frustrating instead of strategic. Overall, Rainbow Six Siege Mobile is a good attempt at bringing a complex tactical shooter to mobile. It’s fun and has potential, but it still needs improvements to fully match the depth and smoothness of the original game.
This game has a lot of potential, but there are a few issues and features that should be addressed and considered. To begin, I first played Tom Clancy’s: Rainbow Six Siege on a console, I am no longer able to due so because I no longer have the console, which I miss because Rainbow Siege was the only thing I played, due to how much I enjoyed it. Therefore, there are a few features that I miss, one of them being the character selection when you join a game, I feel as this is a key feature left out. Another thing, voice chat doesn’t seem to work, at least when using Bluetooth headphones. It turns on perfectly fine, but it doesn’t go through the headphones which means when the voice chat is turned on, all sound is cut off, I’m guessing it goes through the speakers, but I don’t see why it shouldn’t be able to go through my headphones, even when the headphones option is selected. Lastly, it would be amazing if Bluetooth keyboards could be connected to the game, it would made it much more easier to play on mobile and less aggravating then having so many buttons on the screen. I completely understand that the game is still in development, and I am excited for the future updates on what this game can become on mobile (although I hope to get a computer or console in order to have a better experience). Please take my notes and suggestions into consideration.
Great game but there’s some problems: operators ARENT balanced really at all. Dokebbi is OP, if you turn auto shoot on her DMR basically becomes full auto which is just OP. Smokes smoke isn’t see through, and it’s not the normal like yellowish color it’s a solid green. DRONES ARE OP, dead people can fully drone like MOVE THE DRONE AROUND WHILE DEAD. It’s crazy OP, as well as the drone pings, if you red ping someone they don’t just get red pinged. They get fully marked through walls, it’s like FULL wall hacks at points. I’m using a iPhone XR at the time of reviewing, so that could VERY WELL be the problem here. But I have had many stutters, frame drops, lag spikes etc. although the fact that this game is playable on the iPhoneXR is VERY good, it shows Ubisoft actually locked in and optimized this game to the maximum levels. There’s also some weird random stuff, like reinforcing a wall is crazy FAST like fast, fast. You also can’t choose your own operator, you get to choose preferred operators. And can’t change mid game. So team comps can be VERY hard to coordinate, especially if you’re solo queueing. Progression is nicely paced, it feels very natural. The overall aim system is very well made. If I could I would give this game a 4.5/5.0 but I can’t so 4 it is.
From the acclaimed Tom Clancy’s Rainbow Six franchise, Rainbow Six Mobile is a competitive online tactical action shooter FPS built specifically for o...
| Name | Price | Type |
|---|---|---|
| Platinum - 100 | $1.99 | One-time |
| Platinum - 100+100 | $1.99 | One-time |
| Platinum - 250 | $4.99 | One-time |
| PREMIUM BATTLE PASS | $9.99 | One-time |
| Platinum - 560 | $9.99 | One-time |
| PREMIUM BATTLE PASS | $9.99 | One-time |
| Platinum - 560+560 | $9.99 | One-time |
| PREMIUM ELITE BATTLE PASS | $19.99 | One-time |
| Platinum - 1200+1200 | $19.99 | One-time |
| Platinum - 1200 | $19.99 | One-time |