Pocket Card Jockey: Ride On!

GAME FREAK Inc. · iOS

Pocket Card Jockey: Ride On!

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Pocket Card Jockey: Ride On! screenshot 1Pocket Card Jockey: Ride On! screenshot 2Pocket Card Jockey: Ride On! screenshot 3Pocket Card Jockey: Ride On! screenshot 4Pocket Card Jockey: Ride On! screenshot 5Pocket Card Jockey: Ride On! screenshot 6Pocket Card Jockey: Ride On! screenshot 7Pocket Card Jockey: Ride On! screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Pocket Card Jockey: Ride On! Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.3 (238)

Rating Distribution

4.3
★★★★
238 reviews
5
8%
4
9%
3
3%
2
9%
1
71%
Reviews (3)
★★★★K@i3r8/17/2023
Oddly very addicting, but it has some issues

I really do like this game and it’s very easy to binge play and lose track of time. My only 2 gripes which I knows other people mentioned is the learning curve and more importantly how the performance makes you heat up your phone. Now I’m not gonna complain that the game is hard games should be challenging here, but if someone is not used to playing solitaire, it’s gonna be frustrating fast. maybe adapt to the player or get more challenging as they have more success and the opposite vice versa. I understand that some games become impossible because you want the feeling of the horse aging and things becoming harder, but it’s not obvious and I think you should make that more clear. Plus, there’s also the more important flaw the performance. I know this was originally built for DS and you made updated graphics and and it’s not unusual for phones to get warm for certain games… but it’s gets SPICY! perhaps you can have a different graphics mode for the running that is 2-D much like before. That way players have the option to have something less intensive. I want to rate it higher because it does deserve more plays, but the performance issue needs to be regarded at the very least

★★★★minnymont4/22/2023
Very enjoyable but needs more?

This is truly an enjoyable game to play but after a while it starts to feel a bit repetitive. Of course you can breed new horses (a good part of the game) and the different traits and strengths of the horses change it up a bit. But even changing horses doesn’t help the repetitiveness Maybe it’s the monotony of the cut scenes with much the same dialogue and the appearance of the Happy Horses girl with exactly the same dialogue every time. It would be obvious from the main screen when the store is available so the cut scene seems unnecessary. But overall the solitaire is fun and seems properly balanced depending on the difficulty level. And it’s fun to try to maneuver for a win, even if the G1 races sometimes seem overly difficult. Overall, well done and recommended!

★★★★★MisterVercetti4/14/2023
A suggestion on Stamina

Been enjoying the game so far. That said, I do have a suggestion on how to rebalance the Stamina stat to make it more like the 3DS version. There, how much Stamina you had in the homestretch determined how many whips you’d get. Because that’s no longer the case here, having a high Stamina stat is borderline worthless due to how many ways it can be circumvented (either by buying Stamina carrots, sticking to the inside and getting stamina restoration cards, or simply playing perfect solitaire hands) and there being no reward for entering the homestretch with a high amount of stamina. To fix this, I’d suggest adding the capability to use additional whips after you’ve expended all of your whip cards, at the cost of stamina. For example, you go into the homestretch with four whip cards. Once you’ve exhausted those, you can keep whipping, but each use beyond those four deducts a varying amount of stamina, with the exact amount depending on the pace going into the homestretch (obviously, faster pace = more stamina). That way, a horse with higher stamina than speed isn’t completely worthless for skilled players who typically end up not needing all that extra stamina, and it incentivizes smart stamina management in order to give you an extra edge in the homestretch if needed. That seemed to be the idea for the stat in the 3DS version, and it would be nice to have that implemented in some form here.

Version History (12)
1.7.111/10/2023
1.7.010/30/2023
1.6.19/26/2023
1.6.08/30/2023
1.5.07/28/2023
1.4.06/8/2023
1.3.05/2/2023
1.2.03/30/2023
1.1.02/24/2023
1.0.42/9/2023
Available In (112 Countries)
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Supported Languages (13)
ArabicDutchEnglishFrenchGermanItalianJapaneseKoreanPortugueseRussianChineseSpanishTurkish
App Details

- Guide Your Steed to the Finish Line by Playing Solitaire! Saddle up for this unique solitaire and horse-racing hybrid from Game Freak, creators of...

iOS App ID
1604577143
Content Rating
9+
Min OS
13.0
Size
1010.6 MB
Publisher
GAME FREAK Inc.
Ja