Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Tyler Chapman · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is fun but extremely unbalanced game. It's impossible for me to finish the first course. I keep collecting equipment, but now I have the best of all the equipment I've collected so far and I still get wiped out on or before the 18th hole. If there is some other way to strengthen my characters, I don't know what it is. I also don't understand what the little icons for the different stats mean. I can improve either a sword, a plus sign, or a little blue drop every few rounds, but other than the sword, which I'm guessing is my attack, I don't know what I'm upgrading. What is the plus sign? What is the little blue drop? What is "AP"? I don't know or understand any of these things, which I'm sure further hampers my ability to progress in the game. Tired of dying over and over while apparently having no way to decrease my likelihood of dying, so I'm going to delete the game. Too bad. It's basically fun; it's just too frustrating and apparently hopeless for me to want to keep playing.
I really enjoy this game and hope for updates soon. However, many of the elements in game are virtually unachievable and/or ridiculously overpriced. Prime example: there is an upgrade you can purchase for 50 million gold that reduces the price of hiring caddies by 5%. It costs 1000 gold to hire a caddy for a round of golf. So you would save 50 gold with the upgrade. You can hire up to 3 caddies per round of golf so it would take over 300,000 rounds of golf before that upgrade pays for itself. In what universe does that make sense? Also, I currently earn about 50k gold per round of golf and that round takes maybe 10 minutes to complete. So that essentially useless upgrade takes 1000 rounds of golf to grind which equates to 7 full days of playtime. I guess I could spend real money on gold to unlock these things, but why would I? Most of the upgrades you can buy are similarly priced and provide only a marginal benefit. So 4 stars because devs are a little out of touch with reality which limits my enthusiasm for the game. Otherwise fun to play.
Had a blast playing the game. Would not ever think to combine golfing and an RPG but here we are. I adore pixel art so whenever I get a new item I have a ton of fun editing my cosmetics. Can’t wait for more updates! 5/5
Fight dangerous monsters in an epic turn-based RPG - one golf stroke at a time. Explore an RPG dungeon like never before by golfing your team to vict...
| Name | Price | Type |
|---|---|---|
| Remove Bonus Quests Ads | $0.99 | One-time |
| Unlock Duffy to Hire | $1.99 | One-time |
| Golden Golf Cart | $1.99 | One-time |
| Remove Claim Missed Reward Ads | $1.99 | One-time |
| Item Drop Golf Ball | $1.99 | One-time |
| Unlock Scott to Hire | $1.99 | One-time |
| Remove Gold Doubler Ads | $1.99 | One-time |
| Unlock Alba to Hire | $1.99 | One-time |
| Remove Revival Ads | $2.99 | One-time |
| Beginner Bundle | $4.99 | One-time |