Might & Magic Fates TCG

Might & Magic Fates TCG

Ubisoftv3.20.868

$40.0K
Revenue
1.0K
Downloads
4.6 โ˜…
Rating

Screenshots

Might & Magic Fates TCG screenshot 1Might & Magic Fates TCG screenshot 2Might & Magic Fates TCG screenshot 3Might & Magic Fates TCG screenshot 4Might & Magic Fates TCG screenshot 5Might & Magic Fates TCG screenshot 6Might & Magic Fates TCG screenshot 7Might & Magic Fates TCG screenshot 8

How Much Does Might & Magic Fates TCG Make?

Monthly Revenue
$40.0K
Yearly Revenue
$480.0K
Per Download
$40.00

Platform Performance

๐ŸŽiOS
Revenue
$40.0K
Downloads
1.0K
Rating
4.6 โ˜…(1,049)

Rating Distribution

4.6
โ˜…โ˜…โ˜…โ˜…โ˜…
1,049 reviews
5
5%
4
2%
3
3%
2
10%
1
81%

Top Countries

๐Ÿ‡บ๐Ÿ‡ธ US๐Ÿ‡ฏ๐Ÿ‡ต JP๐Ÿ‡ซ๐Ÿ‡ท FR
Reviews (3)โ–ผ
โ˜…โ˜†โ˜†โ˜†โ˜†MentaLSuicide3/3/2026
Donโ€™t bother if you are a challenger

A clear example of pay to win game. Paid cards will always have the synergy edge over yours. Regular cards have effects, paid cards have synergy or just strong as a standalone card. You will almost always yield to a couple of interactions and not being able to answer is a matter of resources, not talent, not luck. This card game is not linear. Opponent can drop their strongest card at round 1 and if you can answer that, there is always a round 2 etc. repeating the cycle until inevitably you lose. There are rare instances that your opponent just canโ€™t draw his cards and you are supposed to live with those rare instances where you still have to perform near perfect for the win. Playing perfect doesnโ€™t get you the win for the most part. Because, again, itโ€™s the matter of resources. Mulligan for whole hand every round gets the rich deck a lot of winning options most of the time while you are struggling in the stats and control game, not the strategy. Not with the cards you have at least. You may find lot more details on certain platforms, but, in short terms, game is effectively forcing you to spend. And it is a loot box. Unlike other card games, you cannot craft a card you want. Destined to open packs over and over. Remember, winner is determined by resources when two same skill players are matching. Also, the daily quests, are like a mockery, 1 quest a day. They are greedy in every possible way.

โ˜…โ˜…โ˜†โ˜†โ˜†pipthehobbit2/6/2026
Game design

Iโ€™ve played multiple hours of this game to finally notice that its lacking proper game design to be a good game to my point of view. I hope my view will help the team. Firstly I would say that the game mechanic give a advantage to aggro mechanics; you draw an hand of 5 cards every turn, the battlefield doesnโ€™t allowed more then 6 units and those two together encourage you to trade unites and keep a good beat down tempo instead of building a board of synergies. Secondly the windows of opportunity that you have to play spells dont make seance to me. You can shoot spells during deployment, then on your turn only before you attack with an unit and if you ever make the mistake of not casting your spell before you used all your units then too bad, youโ€™re stuck with it in your hand and you pretty much loose the opportunity to cast it. Also other things like the defenders being really good and determine if you win or not, having turns that since you donโ€™t have the initiative and donโ€™t draw what you need and pretty much automatically loose, every body playing the spell that make you get the initiative and you not being able to answer to that and multiple other issues. I think to finish that the game has a good potential and that it can be rearrange, the game is fun and some of the mechanics are really great, the structure just need to be change with the support of some TCG advisors like myself that jump on all tcg that exist. A lot if things have been tried and theyโ€™re still place for a lot of originality, thereโ€™s just some grand rules that makes bigs differentes between success and failure. Hope my comment were helpful.

โ˜…โ˜…โ˜…โ˜…โ˜…Takashi124662/4/2026
Good but more sets will make this great

This game is decently well done. I love the interactions, the leveling up of your hero to give additional abilities to the battlefield but right now in this current state of the game a lot of it is a little bit lackluster in the sense of deck building a gameplay just due to this year limited amount of cards that are in the game one thing that I really hope is as they get more cards, itโ€™ll be different ways to interact with the game that can really take this to the next level but until then itโ€™s OK. My biggest thing is they do need to bring down the amount of gold. It takes to get a pack and have their quests reset after 24 hours and not 48 hours. I donโ€™t wanna spend 20 victories to get a single pack of this game I wanna spend maybe 10 victories at that point Iโ€™m fine somewhat financially supporting this game, but I donโ€™t want to spend hours upon hours of gameplay to get three packs so I hope this changes but overall itโ€™s a good game.

Version History (21)โ–ผ
3.20.8687/6/2026
3.10.8586/30/2026
3.0.8296/23/2026
2.30.7715/26/2026
2.20.7505/19/2026
2.11.7455/13/2026
2.10.7355/11/2026
2.0.7215/5/2026
1.43.6714/23/2026
1.42.6574/7/2026
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Supported Languages (13)โ–ผ
EnglishFrenchGermanItalianJapaneseKoreanPolishPortugueseRussianChineseSpanishThaiTurkish
App Detailsโ–ผ

Might & Magic Fates TCG is an original strategy card game rooted in the legendary Might & Magic universe. Build your deck, summon mythical creatures,...

iOS App ID
6747573541
Content Rating
13+
Min OS
13.0
Size
1825.4 MB
In-App Purchases
Yes
Publisher
Ubisoft
Fr

In-App Purchases (10)

NamePriceType
Summer Pack$1.99One-time
Diamond Pack 1$4.99One-time
Starter Pack$4.99One-time
Hero Pack$9.99One-time
Diamond Pack 2$9.99One-time
Diamond Pack 3$14.99One-time
Epic Pack$19.99One-time
Battle Pass$19.99One-time
Diamond Pack 4$24.99One-time
Battle Pass Premium$29.99One-time