Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗No More Robots · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game is AWESOME. Seeing that just the trial version has kept me hooked for 3 days…. wow. Loves: The gritty pixel art style really makes you feel the story that is being told. The writing does good to add to that. Gameplay is awesome in and out of combat with many choices, cards, and events even in just the trial mode. Dislikes: I don’t really not like this, it’s just an annoyance, but sometimes it feels like some enemies are meant to kill me, you know? I blame that on a skill issue On to combat and skill issues. This game’s strategy is REALLY deep. The way combat works makes every choice matter, every battle is quick and lethal. It makes you have to make sacrifices to win battles. Again, this game is SUPER difficult even on lower levels. If you don’t like hard games, don’t play this. I might buy the full version for real
I have a good total of 3 days of playtime on this game. The game works great on consoles and pc and for being a mobile port, it’s not bad. I’ve only seen one about one or maybe 2 bugs in this game but it’s only a user interface bug in the beginning selecting a convoy and its traits where they get all big icons. I’ve literally just thought about how this game would be perfect for a mobile game and wow it works absolutely amazing. Only critique I have on trying to navigate the game is to have us select a follower in game by being able to click and its selected. Most of its hold and drag and I’d like this to be improved to play out like how it is on a controller. Other annoying thing is trying to view your followers when your managing your deck. It gets annoying when they are already in your deck and you have to take them out in order to be able to view what their abilities are. Now for anyone hoping to find another roguelike game. It’s a fun card game that needs you to be very careful or else you will have devastating consequences. The playthroughs are VERY long in order to beat the game. If you’ve enjoyed a game like Wildfrost or heartstone then try this out here for a trial run. Real game is $5 mobile but it’s like $25 on pc.
I have been looking for a good roguelike game for awhile on mobile and I decided to try this one and let me tell you this is a sleeper hit out of nowhere (no pun intended) it’s so good it has all the survival, strategy, procedural runs, random events, and resource management elements you’d want in a game like this with a cool style take on it too. My only complaint is there seems to be a bug where when trying to hold on cards to read them in the convoy deck the description doesn’t stay up for you to read and you can’t click on it cause it will just equip the card in your deck so it’s frustrating. But other than that the game is awesome!
*NOTICE* Play the beginning for free. A one-time in-app purchase unlocks the full game. No ads. Prepare your decks and go on a pilgrimage through the...
| Name | Price | Type |
|---|---|---|
| Full Game | $4.99 | One-time |