Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Alexander Winn · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
After many months of play, this has become by far my favorite mobile game. You construct a 20-card deck full of gods and goddesses, and play quick head to head matches that don’t require you to be staring at the phone the entire time. The deeper you go, the more creative deck building options you have. The discord server is great and the community friendly. You can definitely be free to play, or support these indie devs. Give the game a chance and I think you’ll really find it growing on you. It may seem a bit simple at first, but there’s both strategy and deck-building goodness here. The best truly free to play game I’ve ever come across.
It definitely looks like a Marvel Snap clone at first glance, but it actually plays nothing like it. Instead of three locations, there’s just one battlefield. You and your opponent take turns playing cards across multiple rounds, trying to outscore each other with points. The match only ends when one player pulls ahead—no sudden death after a set number of turns. That means games can go on for a surprisingly long time, especially if you’re trading wins back and forth. The endless back-and-forth actually makes every card feel way more important than I expected. I also love how it leans into mythology instead of the usual superheroes. As someone who’s obsessed with legends, gods, and monsters, the theme feels fresh and exciting. Overall, it’s a great game, especially if you enjoy that kind of lore.
Pros- this is a quick game to pick-up and play & a lot of fun. It appears to be heavily inspired by Marvel Snap- except without the snap & cubes. Like MS it has random locations and uncontrollable events that can dramatically change the outcome of a match. It has a similar progression system in its Path of Glory where you can unlock new cards at increasing intervals. Upgrading your cards, like in MS, opens new card design options and is what progresses you on the path. One of my favorite aspects of the game is it’s Q&A with the developer section. He builds a great rapport with the user by giving the app’s backstory and some of his own, alongside his vision for the game. Additionally his subscription to this game also plants trees, which makes investing in the game feel more meaningful than just throwing money into an dev’s pocket.
Journey through time and battle across realms of legend in Mythos: Gods Unleashed. The strategy card game where you collect, upgrade, and command gods...
| Name | Price | Type |
|---|---|---|
| Mythos Bundle | $0.99 | One-time |
| $5 Ichor Pack | $4.99 | One-time |
| $5 Mythos Bundle | $4.99 | One-time |
| Project Yggdrasil (Monthly) | $5.99 | Monthly |
| Project Yggdrasil (Monthly) | $8.99 | Monthly |
| Mythos Bundle | $9.99 | One-time |
| Mythos Starter Pack | $9.99 | One-time |
| $10 Ichor Pack | $9.99 | One-time |
| $20 Ichor Pack | $19.99 | One-time |
| $100 Ichor Pack | $99.99 | One-time |