Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Matias Ezequiel Colotto · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I just completed the main game (have not 100% it yet) and have spent over 56 hours actively playing. This game is an amazing incremental which holds your attention through. It requires active play, but gives you “time pieces” as you are idle, which allows you to speed up gameplay, or do time warps. This allows you to constantly feel like you are actively playing, while allowing you to speed through some grinding parts. Highly recommend the game, easily one of my top 3 mobile games ever. Now onto the second game!
I’m glad I bought the game. Even with the two problems I’ve had it’s worth the money. The first one was mentioned by someone else, text running off the page so I had to quit the game and come back as I couldn’t get to the buttons. I figured out that I had to lower the size of my text on the entire phone to fix this. It’s a hassle but if I hold it very close then put the text back up when I finish playing I’m okay. The second is that I’ve had to retire twice because my wood started counting back instead of forward so I couldn’t keep hold of any wood. I’m still trying to figure out what triggers that, and if anything makes me stop playing it will be that. It’s too bad because it’s a fun game otherwise.
Very much like orb of creation (and countless others) but has more depth than the genre usually sees. It's also much less grindy, at least in the beginning. The one downside is at a certain point the game becomes an auto battler, which is fine, except you need to auto battle for 10+ hours straight. It's not very interesting to watch. You will hit a ceiling on the building stuff frequently and have to battle to resolve that issue. I wish there was more story pop ups during this time and more unique ones to boot. My only other gripe is some of the spell balancing is off. Certain higher tier spells make no sense to use as the efficiency is greatly reduced. I am thoroughly enjoying this game though and feel it has been well with the cost already
In Magic Research, you are the headmaster of a newly-created institution of Magic with one goal: to learn as much as possible about this power and get...