Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗505 Go Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve loved the game and still love the game, but now that I’m running on platinum level, I have begun to run into decks that have seemingly infinite cycling chain reactions. I don’t mind losing… but what’s ridiculous is the ten minutes of card play after card play, with multiple reactions triggering one after another, seemingly to infinity. I actually timed a turn that lasted ten minutes (when one of the chain reactions finally stopped, I still had over 100 life points, but the cpu player had six extra swaps to go, so that turn wasn’t going to end) when I decided to finally concede and quit, just so I could actually play the game again. It would seem to make sense that some of these decks set ups should have limits on the amount of times they can trigger per turn, if for no other reason that the games don’t last forever. Even if I had the cards to construct such decks, I’d become bored very quickly to watch my turn last that long. As I’ve said, I still generally enjoy the game, and I’ve spent more money on it than I’d like to admit. But it’s frustrating to have to bail on a game because the turns sometimes last so long I feel compelled to quit or put the phone down and walk away a while. Just my two cents.
Hi there, I’ve been a long time MTG player and fan, and I love this concept of the game. I also love the rewards system you have in place. It keeps the game fresh and urges one to try new combinations all the time. The only thing that bothers me is that there is no restriction on the amount of mythic or masterpiece cards one can have in a deck. Why is this not a thing? That’s a rule in the card game because otherwise the people with the most money will just unfairly dominate, and I’ve experienced this multiple times now on the app. It’s really unfair for someone to be trying to raise their tier by using cards to “master” them and come across a deck that has six masterpiece/mythic cards in it and the game ends in under two minutes. What’s the point to me trying new cards now? There’s no competition or strategy, just pay to get the best cards and win, which this game takes pride on claiming not to be, and it wasn’t for a long time which is why I play. Maybe have an events that are for people who have/want to play masterpiece/mythic heavy decks? I implore you to implement a rule on having only one, maybe two masterpiece/mythic cards in a deck so the playing field evens out for all of us who love your game, but maybe don’t have the lineup to dump into it all the time to stock up on those amazing cards. Thanks for your consideration.
I’ve been playing this game for over a year now and have noticed some great changes (rewards for events, boosters contain a good mix of common - mythic, and boaster crafting), but there are two main things wrong with the game that stand out to me. 1. There are times where I’ll be grinding out a match in an event that only has (for sake of argument) 4 open slots until the slots renew (every “x” amount of hours) and the app will crash, resulting in the use of a slot and the loss of a match. This can be frustrating but I will admit, it has gotten better with time and updates. 2. Booster crafting. This is really frustrating to me because I have “purchased” multiple 300 gold crystal booster bundles, and the duplicate cards show that they are being converted to crafting points or whatever they’re called. However, when I go to craft a rare or mythic that I need/want with said points, they are nowhere to be found... I got the bundles with the knowledge that I would get duplicates, and those duplicates would convert to points that I could use to get what I need, but there seems to be an issue in the coding regarding this. If these two issues would be addressed in the next update or two then I would give this game a 5/5 stars, because in all honesty, it’s the only game I find challenging and fun enough to play for this loge, AND also has the Magic lore with it. I trust it will get better but for now I would give it 3/5
Magic: Puzzle Quest blends the original match-3 RPG classic with the lore and flavor of Magic: The Gathering. Recruit your favorite Planeswalkers, col...
| Name | Price | Type |
|---|---|---|
| Starter Pack | $1.99 | One-time |
| Small Mana Crystals | $4.99 | One-time |
| Training Pack | $4.99 | One-time |
| Starter pack | $4.99 | One-time |
| Mana Crystals | $9.99 | One-time |
| Pro Plan (Monthly) | $14.99 | Monthly |
| Special Offer Pack | $14.99 | One-time |
| Big Mana Crystals | $19.99 | One-time |
| Master Plan (Monthly) | $29.99 | Monthly |
| Huge Mana Crystals | $49.99 | One-time |