Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ONEMT · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This is one of those games set up to lure people into spending more and more money. The ones that spend money get higher levels and they roam around attacking those trying to develop their game. So they get the feeling of being able to destroy more of the lower ranked castles. Instead of attacking one time, the game allows...no...encourages the players that spend the MOST money to attack others multiple times instead of attacking once or twice. Multiple times means 15 or twenty times. Even after all the players soldiers are gone they continue to attack you. The game makers just let this kind of activity continue without any control. They treat it as a type of gambling which is strongly regulated in the rest of society. So the sole purpose of this game is not to provide a reasonable product for a reasonable fee but rather to squeeze that last dollar out of the stupid people in the game. If you want to enjoy yourself and be reassured noble in how much you might spend, then move on to a different game. This one is just like a cheating gambling dealer with the odds stacked against you.
Yes you can spend, but you don’t need too. I don’t and I do well. You will get some kingdoms that have many crazy spenders that make it impossible.i left the kingdom early and went to a new. My first didn’t have spenders really at all. Tbh I think you lose a lot of the game by buying up your castle. I do wish some kingdoms would open with spending caps to make it more level playing field. But it is not impossible to not spend. Latest update has great graphics.
I contacted support for over two months regarding issues with online harassment. They failed to control the situation, and multiple people left the game, making the “kingdom” unplayable. The game itself it fun, designers did an incredible job. But if you have any issues, your out of luck. * I received a response recommending that I “contact support”? I have been working with support for over two months per the above, and I continue to get goofy responses like this one. I added this review in hopes that a brand manager would notice the training the support team needs to stop the ever ending leak of customers leaving the game. The game is designed really well! It could be a case study on game theory implementation. It’s genius. But the support team needs training, or this game is going to die out long before it’s natural time.
Come and join players from around the world in this online real-time strategy game, and establish your own empire on the shores of the Mediterranean S...
| Name | Price | Type |
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| ROS Game Pack USD1.99 | $1.99 | One-time |
| ROS Game Pack USD2.99 | $2.99 | One-time |
| Lucky Pack: Benefit 2 | $4.99 | One-time |
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| ROS Item Pack USD9.99 | $9.99 | One-time |
| ROS Item Pack USD19.99 | $19.99 | One-time |
| 3800 Gold | $19.99 | One-time |
| ROS Item Pack USD49.99 | $49.99 | One-time |
| ROS Item Pack USD99.99 | $99.99 | One-time |