Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Sasuke Shimoyama · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The first labyrinth legend was amazing! But now this one is iffy. The graphics are pretty good, the characters are a bit weird looking(sorry for judgement) from the last game, way slower attacking speed, no shield ability, WAY slower now firing range( don’t really like the pull back) and way harder. I know harder is a good thing, but like I died on the first level, encountering the first 3 enemies! That’s like harder that the first’s games final boss! I’m just rating this based on my opinion, not for others to see or because I hate, it’s just a rating.
It’s great fun, but completely removing the shield feature and not even adding a perfect dodge feature like in labyrinth legend for the PC, it makes whenever you get hit feel like theres no weight, The graphics also look less charming, but that's just in my opinion. They made the maps larger which i don't think was a good idea. But over all the game feels like theres no weight even when you get hit by the largest of attacks. I hope they can improve on this or bring back parrying.
Cute ,fun, and a premium game. Gladly paid to turn off ads for this very enjoyable little gem to support the dev. Great in long spurts or short -always a nice sense of progression with no annoying IAP (just ads off and optional class unlock which can be done with in-game currency). Nice incremental game. Unlike all the boring roguelikes out there characters keep all progression. ほんまに可愛くて、面白いゲームやねん。着くてくれたありがとう😊
The second installment of the pick-up-and-play hack-and-slash Action RPG! Make use of a variety of weapons and skills. Venture into randomly generated...
| Name | Price | Type |
|---|---|---|
| Wizard Class | $0.99 | One-time |
| Warrior Class | $0.99 | One-time |
| Additional hairstyles | $0.99 | One-time |
| Remove Ads | $4.99 | One-time |