Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗zoo · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
A lot of people are talking about the controls and to change them, but the point of the game is the switching and turning of them. Switching the controls would change the whole point of the game. An alternative would be to give the player two choices of controls, one that switches and other that is locked. Is a game of skill, you have to be focused on where your character is facing. Also it would be nice to add a little story to give more ambience to the game. But it is a nice experiment.
It has amazing gameplay but the controls are trash they constantly switch when you hit a wall or jump
I’ve only played it for 30 minutes and it’s really fun. The only thing I don’t like and I see a lot of reviews that agree with me are the controls. They aren’t very intuitive and the switching when I switch directions throws me off. Improve the controls and you will have a wonderful game.
The "Abyss Tower" will take you on an adventure! What awaits you there!? Play an authentic hack-and-slash roguelike with simple left-right tap control...
| Name | Price | Type |
|---|---|---|
| Interstitial Ad Remove Pack | $7.99 | One-time |